Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.
Hitbox visualization showing Min Min's down aerial.
Hitbox visualization showing Min Min's down aerial, when landing.

Overview

Min Min does a dive kick. Since it is a stall-then-fall move, it's best to use it when tumbling, but not when you're offstage.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 11.0% 0   Standard 30 90 0   7.0 top 0.0 2.0 2.0 1.0× 1.0× 0%               Kick   All All            
Late hit
0 0 0 9.0% 0   Standard 80 60 0   5.5 top 0.0 2.0 2.0 1.0× 1.0× 0%               Kick   All All            
Landing hit
0 0 0 3.0% 0   Standard 60 120 0   6.0 top 0.0 5.0 6.5 to -6.5 0.5× 1.0× 0%               Kick   All All            

Timing

Attack

Initial autocancel 1-3
Clean hit 15-18
Late hit 19-33
Ending autocancel 41-
Interruptible 55
Animation length 63
                                                                                                                             
                                                                                                                             

Landing lag

Hitbox 1-3
Interruptbile 26
Animation length 36
                                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible