Wavelanding

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Merge.png It has been suggested that this article or section be merged with wavedash.
The reason given for the merge is: This technique is simply a wavedash used when landing, as opposed to when jumping. (Discuss)

Waveland is an advanced tactic similiar to wavedashing. Wavelanding is performed after a character jumps to his/her peak and descends. As the character is approaching the ground the player presses L or R, initiating an air dodge. The ground then stops the air dodge animation and begins a normal wavedash. This is especially useful for moving around platforms quickly and for getting onto the stage quickly.

Wavelanding returns in SSBB, with limited uses. It is performed by holding in a desired direction while air dodging very close to the ground. Unlike wavelanding in Melee, the length of the slide is not dependent on traction, but on the character's air speed


Wavedropping

A Wavedrop is a useful technique when trying to mantain control while you're Falling or Dashing. To Wavedrop, you must jump as high as you want, fall from a completed Aerial attack, fall from a DI, fall from a normal jump, Fast fall, or jump from a dash and hold the control stick down. Then Air dodge right before you land on the ground while holding down the control stick. You will land in a Wavedashing animation. It is Wavedashing except you don't move in any direction at all.

Height Grabbing

A height grab is the opposite of Wavedashing since you angle the control stick up. Height Grabbing is useful when you get knocked off a stage that has multiple floors such as Hyrule Temple. In order to Height Grab, just hold the Control Stick up diagonally and Air Dodge. The Height Grab usually has less lag time compared to a Recovery and it can't be negated since you're invincible. The Height Grab is more useful when you lose your second jump from a short falling distance off the platform (usually less than 3 inches).