SSB4 Icon.png

Bowser (SSB4)/Up tilt

< Bowser (SSB4)
Revision as of 13:59, July 23, 2021 by SuperSqank (talk | contribs) (→‎Update history)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Hitbox visualization showing Bowser's up tilt.

OverviewEdit

Bowser swings his arm in an overhead arc, the trail from his claws forming the visible arc. The move has two hitboxes, being the claw tipper and the arm hitbox. The tipper can KO at medium-high percents and is a good anti-air due to its large coverage. The arm hitbox sends upwards and isn't safe on shield. Bowser's up tilt can combo from his up throw, adding on percent to lead for Bowser's other grab followups. It can also be utilized to cover the ledge, as it can soft punish roll and poke the opponent's shield if spaced correctly.

Update historyEdit

  1.0.8

  •   Startup/hitbox duration (frames 12-16 → 11-16).
  •   Ending lag (FAF 51 → 41).
  •   Damage (10% → 9%).

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 9% 0   55 97 0 5.5 22 6.9 0.0 -1.0 1.0x 1.0x 0%               Slash  
1 0 9% 0   55 97 0 5.0 22 0.0 0.0 0.0 1.0x 1.0x 0%               Slash  

TimingEdit

Hitboxes 11-16
Interruptible 41
Animation length 42
                                                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible