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- move that is used commonly in competitive play. 1.0.4/ 1.0.1 Damage (7% (clean)/5% (late) → 10%/7.5%). 1.0.8 Landing lag (20 frames → 16). Within the move's3 KB (224 words) - 17:19, June 16, 2023
- 1.0.4/ 1.0.1 Damage (10% → 11%). Ending lag (FAF 57 → 53). 1.1.3 Damage (11% → 11.5%).1 KB (21 words) - 00:01, April 13, 2022
- participants 80 pools of 5, top 2 players of each pool advanced to a second round of pools, yielding 160 participants. 32 pools of 5, top 2 players of each42 KB (6,375 words) - 00:34, May 29, 2024
- Queensland Power Rankings (section Q1 2021)Brisbane 5 (12/06/2016) SSBU | QLD Brisbane 4 (1/02/2016) SSBU | QLD Brisbane 3 (30/09/2015) SSBU | QLD Brisbane 2 (1/07/2015) SSBU | QLD Brisbane 1 (3/03/2015)38 KB (262 words) - 10:38, February 4, 2023
- version 1.0.8 where edge momentum shifting was removed. This hindered Oil Panic's utility on platforms. The second change came in version 1.1.3 where the23 KB (3,347 words) - 20:00, May 15, 2024
- also benefits slightly from the changes to shield mechanics in updates 1.1.0 and 1.1.1, as its attacks (most notably forward smash, down tilt and Charge Blast)30 KB (2,791 words) - 15:51, March 17, 2024
- Arizona Power Rankings (section September 5th, 2013)rank players 1-10 according to their personal opinion. Each place is worth one point more than the next, meaning 1 is worth 10, and 10 is worth 1. Players99 KB (562 words) - 19:41, May 31, 2024
- 1.1.5 Angle (70° → 72°). Knockback scaling (65 → 79).1 KB (10 words) - 23:24, April 12, 2022
- 1.0.4/ 1.0.1 Rosalina loop hits base knockback (20/35 → 55). Rosalina final hit base knockback (60 → 50). Looping hit rehits every 5 frames.2 KB (27 words) - 23:03, April 12, 2022
- leader deals 5.5%. When paired, they deal 9.625%. For the technical data of each individual hit, see: Ice Climbers (SSBU)/Neutral attack/Hit 1 Ice Climbers370 bytes (45 words) - 19:53, February 8, 2020
- Banzai Bill before it explodes will take light damage and knockback. In the 1.0 and 1.01 versions of Melee, the Banzai Bill trophy is named "Bullet Bill", and10 KB (1,066 words) - 14:31, May 20, 2024
- 1.1.5 Landing lag (16 frames → 13).3 KB (8 words) - 08:23, November 7, 2022
- 1.1.5 Standing grab startup lag (frame 14 → 11). However, its total duration was unchanged, giving it more ending lag.2 KB (21 words) - 08:30, November 7, 2022
- 1.1.5 Down smash has less ending lag (FAF 41 → 38).2 KB (12 words) - 14:51, March 2, 2023
- see Spin Attack. 1.1.4 Spin attack has 2 frames less startup. First looping hit rehits every 4 frames. Second looping hit rehits every 5 frames.5 KB (43 words) - 02:38, April 13, 2022
- hitboxes have different sizes (4.5u/2.5u/4u → 2.5u/5u/4u) and offsets (X: -1u/-2.5u/4.2u → -3u/1u/5u; Z: 0u → 2u), with the ID 1 hitbox also being assigned to7 KB (361 words) - 14:04, June 17, 2022
- 1.0.8 Up aerial's landing lag decreased: : 22 → 19. 1.1.5 Up air deals 2% more damage: (15% → 17%), without full compensation on its knockback scaling1 KB (37 words) - 23:21, April 12, 2022
- Luigi (PM) (section v2.1)Massachusetts Power Rankings, 5th on the New England Power Rankings, and 29th on PMRank 2023. Placed 5th at Blacklisted 5. ilovebagelz - Ranked 3rd on21 KB (1,609 words) - 07:55, June 3, 2024
- 1.1.0 Hitbox X position (-7 → -5).1 KB (8 words) - 22:51, April 12, 2022
- 3.1.0 Neutral attack 2 moves Snake forwards more and connects into neutral attack 3 more reliably. The move adds horizontal speed of 1.5 (in units per2 KB (51 words) - 12:19, July 17, 2022