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  • Dream Land (redirect from Dreamland 64) (category Stages (SSB4-3DS)) (section Super Smash Bros. Melee)
    Super Smash Bros. for Wii U. Ω form in Super Smash Bros. for Nintendo 3DS. Ω form in Super Smash Bros. Ultimate. Battlefield form in Super Smash Bros.
    18 KB (2,258 words) - 14:33, May 20, 2024
  • Super Smash Bros. (universe) (category Super Smash Bros. universe) (section In Super Smash Bros. Melee)
    Home-Run Bat: Returns from Smash 64 essentially unaltered. Fan: Returns from Smash 64 essentially unaltered. Ray Gun: Returns from Smash 64 essentially unaltered
    103 KB (12,884 words) - 14:35, May 20, 2024
  • Item (redirect from List of items in Super Smash Bros. Brawl) (category Items (SSB4))
    fully charged Flare Blade in Melee (which deals 50% damage) has a 83.333% chance of doing so. In Brawl, Smash 4, and Ultimate, this probability was decreased;
    50 KB (2,047 words) - 23:50, May 22, 2024
  • easier to calculate collision detection for. Smash 64 uses cuboids whereas Melee, Brawl, Smash 4, and Ultimate use spheres and sphere-like structures known
    30 KB (1,374 words) - 09:06, September 2, 2023
  • List of SSBB Music (Super Smash Bros. series) (category Super Smash Bros. universe) (section Menu (Super Smash Bros. Melee))
    Battlefield (Melee), all the Melee remixes that were edited or rearranged for Brawl reverted to their original Melee arrangements in Super Smash Bros. 4 and Super
    36 KB (3,434 words) - 12:32, December 16, 2023
  • members who worked on it. Super Smash Bros., Super Smash Bros. Melee, Super Smash Bros. 4, and Super Smash Bros. Ultimate have interactable credits that
    23 KB (1,767 words) - 17:58, May 24, 2024
  • Super Smash Bros. in competitive play (category Super Smash Bros.)
    to Melee's 2,372, Smash 4's 2,662, and Ultimate's 3,522, as well as Super Smash Bros. Brawl's 400. Despite its relatively small size, the Smash 64 scene
    6 KB (812 words) - 17:56, June 7, 2023
  • prior to Super Smash Bros. Ultimate, is a stage in Super Smash Bros., Super Smash Bros. Melee, and Super Smash Bros. Ultimate. In Ultimate, it is renamed
    13 KB (1,349 words) - 16:33, May 24, 2024
  • 8-Player Smash (category Modes (SSB4-Wii U)) (section In Super Smash Bros. Ultimate)
    8-Player Smash (8人乱闘, 8-Person Fray) is a gameplay mode in Super Smash Bros. for Wii U and Super Smash Bros. Ultimate. This mode allows up to eight players
    17 KB (1,560 words) - 13:13, April 10, 2024
  • Brinstar (redirect from Melee Stages: Brinstar) (category Stages (SSB4-3DS)) (section Super Smash Bros. Melee)
    that appears in Super Smash Bros. Melee, Super Smash Bros. Brawl, Super Smash Bros. for Nintendo 3DS, and Super Smash Bros. Ultimate. It is a redesigned
    13 KB (1,518 words) - 16:32, May 24, 2024
  • Smash directional influence (commonly shortened to Smash DI or SDI, and officially known as Hitstun Shuffling since Super Smash Bros. 4) is a mechanic
    16 KB (2,572 words) - 01:46, March 24, 2024
  • changed, giving both the Pre-Brawl and Post-Brawl Melee Power Rankings a notable distinction. Since the release of Smash 4, the Brawl rankings have transitioned
    69 KB (440 words) - 20:32, April 15, 2024
  • Super Smash Bros. series with other players via the Internet. Thus far, Super Smash Bros. Brawl, both versions of Super Smash Bros. 4, and Super Smash Bros
    14 KB (2,089 words) - 20:45, April 8, 2024
  • characters who are paralyzed). In Smash 64, Melee, and Brawl, electric attacks always emit very loud sounds on hit. Starting in Smash 4, this has been toned down
    16 KB (593 words) - 10:02, May 1, 2024
  • Shield (section In Smash 64)
    shield is reset to 54.55% of its HP in Smash 64, 50% in Melee and Smash 4, 60% in Brawl, and 75% in Ultimate. Smash 64 shields are notoriously durable on their
    33 KB (4,542 words) - 18:44, February 4, 2024
  • Motion-Sensor Bomb (category Items (SSB4)) (section In Super Smash Bros. Melee)
    damage! : Super Smash Bros. Melee (05/2002) : Super Smash Bros. for Wii U Two Motion-Sensor Bombs in Smash 64, one placed and one not. NTSC Melee trophy description
    12 KB (1,270 words) - 22:15, May 11, 2024
  • Super Smash Bros. Melee in competitive play (category Super Smash Bros. Melee)
    (SSBM) Super Smash Bros. 64 in competitive play Super Smash Bros. Brawl in competitive play Super Smash Bros. 4 in competitive play Super Smash Bros. Ultimate
    26 KB (3,692 words) - 18:15, January 28, 2024
  • on the game. In Smash 64, Melee, and Brawl, the game uses jump force, or the speed at which the character leaves the ground. In Smash 64, jump force is
    43 KB (1,681 words) - 17:46, June 4, 2024
  • Falcon Punch (category Captain Falcon (SSB4)) (section In Super Smash Bros. Melee)
    sprite in Smash 64, to a full 3D model in Melee, and from Brawl onward, realistic effects that form an enormous fiery falcon. In Smash 64 and Melee, Falcon
    16 KB (2,032 words) - 16:56, May 18, 2024
  • Ray Gun (category Items (SSB4)) (section In Super Smash Bros. Melee)
    Melee, Super Smash Bros. Brawl, and Super Smash Bros. 4 each shot deals 4% without electricity, horizontal knockback, and can be fired every 30 frames
    9 KB (810 words) - 01:33, March 5, 2024
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