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- variations: 1.2x (default, Decisive)/1.44x (Hyper) → 1.13x/1.356x. All variations of Air Slash deal 1% more damage on the first hit: 5%/4% → 6%/5% (Air3 KB (4,321 words) - 01:20, January 11, 2019
- however, such as the Bob-omb. Prior to SSB4, counterattacks lacked any special aesthetics upon activating. In SSB4, most counterattacks, upon activating24 KB (1,667 words) - 22:48, February 8, 2024
- 20 (neutral/up), 32 frames → 22 (forward), 35 frames → 33 (down)). Neutral aerial: Neutral aerial has smaller hitboxes (4u/4u/4u/4u/4u → 3.5u/3u/1.5u/379 KB (8,864 words) - 07:59, May 16, 2024
- Ryu (SSB4) (category Characters (SSB4))his neutral special after obtaining a Smash Ball (Ken in Ultimate would share this distinction), although Kirby may also perform his neutral special after54 KB (5,330 words) - 11:37, January 25, 2024
- However, the changes to the shield mechanics brought about in updates 1.1.0 and 1.1.1 slightly hinder her, as her moveset's low hitlag makes her attacks less53 KB (4,644 words) - 16:27, March 29, 2024
- Dancing Blade. Technical changelist 1.1.0 1.1.1 Partially charged Shield Breaker deals less shield damage: 30 → 25. 1.1.3 Multiple changes to the knockback53 KB (5,868 words) - 02:10, May 2, 2024
- their own advantage. The changes to shield mechanics brought about by 1.1.0 and 1.1.1 enable Pac-Man to utilize some new options for pressuring shields through48 KB (4,455 words) - 10:25, May 1, 2024
- hindered by the changes to shield mechanics brought about by updates 1.1.0 and 1.1.1. Although these changes make his multiple hitting moves and Upperdash87 KB (11,114 words) - 09:56, April 23, 2024
- dashes faster (1.5 → 1.6). His initial dash speed was also equally increased (1.5 → 1.6). Mario‘s air speed is significantly faster (0.94 → 1.15), going from77 KB (9,650 words) - 10:00, May 1, 2024
- of SSB4. 1.0.4 Neutral attack deals more damage: 3% → 3.5% (hit 1, hit 2), 4.3%/3.2% → 5.3%/4.2% (clean hit 3/late hit 3). All tilt attacks deal 1% more64 KB (6,628 words) - 22:46, April 10, 2024
- SDI makes neutral infinite significantly more difficult to escape from. Neutral attack deals less damage (6% → 4% (hit 1), 5% → 4% (hit 2), 2% → 1% (loop))68 KB (8,107 words) - 04:24, May 3, 2024
- Mario, the changes to shields and shieldstun brought about by updates 1.1.0 and 1.1.1 are a mixed bag for Dr. Mario, instead of an indirect nerf. Although81 KB (9,115 words) - 10:00, May 1, 2024
- the updates. The changes to shield mechanics brought about by updates 1.1.0 and 1.1.1 make it even more difficult for him to punish from out of shield because93 KB (11,305 words) - 11:02, April 17, 2024
- walks very slightly faster (1.05 → 1.0615). Samus dashes slightly faster (1.445 → 1.504). Samus's air speed is faster (0.987 → 1.03). Samus's falling speed70 KB (7,932 words) - 01:14, April 5, 2024
- tilted upward or toward the stage. 1.1.1 Edge attack deals more shield damage: 0 → 1. High Jump's ending lag decreased. 1.1.4 Trip invincibility and all trip78 KB (9,532 words) - 17:04, April 9, 2024
- Unused content (SSB4) (section Custom Moves)unused as he cannot copy custom moves. He will, however, use Olimar/Alph's custom side special moves for copying their neutral special. A voice clip for PK44 KB (6,430 words) - 11:45, March 8, 2024
- working again. While Bowser, Little Mac, and Wario use mirrored versions of their regular special moves as opposed to any custom versions after transforming34 KB (3,482 words) - 13:05, May 28, 2024
- unlike Sheik before update 1.1.5, she was very simple to play as. Following the large number of nerfs she received in update 1.1.6, however, these regions64 KB (7,275 words) - 09:27, May 31, 2024
- it and custom neutral special Thunder Wave. This removes Thunder Wave's ability to lock. Neutral infinite deals less damage (1% → 0.8%). Neutral infinite3 KB (2,116 words) - 01:22, January 11, 2019
- 5 → 4.0), vertical (0.0 → 0.6). 1.1.1 Created glitch where Diddy Kong cannot be grabbed if he shield jumps or shield grabs a multihit attack. 1.1.2 Fixed81 KB (10,554 words) - 10:02, May 1, 2024