Search results

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
  • variations: 1.2x (default, Decisive)/1.44x (Hyper) → 1.13x/1.356x. All variations of Air Slash deal 1% more damage on the first hit: 5%/4% → 6%/5% (Air
    3 KB (4,321 words) - 01:20, January 11, 2019
  • however, such as the Bob-omb. Prior to SSB4, counterattacks lacked any special aesthetics upon activating. In SSB4, most counterattacks, upon activating
    24 KB (1,667 words) - 22:48, February 8, 2024
  • Charizard (SSB4) (category Characters (SSB4)) (section Special moves)
    20 (neutral/up), 32 frames → 22 (forward), 35 frames → 33 (down)). Neutral aerial: Neutral aerial has smaller hitboxes (4u/4u/4u/4u/4u → 3.5u/3u/1.5u/3
    79 KB (8,864 words) - 07:59, May 16, 2024
  • Ryu (SSB4) (category Characters (SSB4))
    his neutral special after obtaining a Smash Ball (Ken in Ultimate would share this distinction), although Kirby may also perform his neutral special after
    54 KB (5,330 words) - 11:37, January 25, 2024
  • Wii Fit Trainer (SSB4) (category Characters (SSB4)) (section Official Custom Moveset Project)
    However, the changes to the shield mechanics brought about in updates 1.1.0 and 1.1.1 slightly hinder her, as her moveset's low hitlag makes her attacks less
    53 KB (4,644 words) - 16:27, March 29, 2024
  • Lucina (SSB4) (category Characters (SSB4)) (section Special moves)
    Dancing Blade. Technical changelist 1.1.0 1.1.1 Partially charged Shield Breaker deals less shield damage: 30 → 25. 1.1.3 Multiple changes to the knockback
    53 KB (5,868 words) - 02:10, May 2, 2024
  • Pac-Man (SSB4) (category Characters (SSB4)) (section Official Custom Moveset Project)
    their own advantage. The changes to shield mechanics brought about by 1.1.0 and 1.1.1 enable Pac-Man to utilize some new options for pressuring shields through
    48 KB (4,455 words) - 10:25, May 1, 2024
  • Pit (SSB4) (category Characters (SSB4)) (section Special moves)
    hindered by the changes to shield mechanics brought about by updates 1.1.0 and 1.1.1. Although these changes make his multiple hitting moves and Upperdash
    87 KB (11,114 words) - 09:56, April 23, 2024
  • Mario (SSB4) (category Characters (SSB4)) (section Special moves)
    dashes faster (1.5 → 1.6). His initial dash speed was also equally increased (1.5 → 1.6). Mario‘s air speed is significantly faster (0.94 → 1.15), going from
    77 KB (9,650 words) - 10:00, May 1, 2024
  • Shulk (SSB4) (category Characters (SSB4)) (section Official Custom Moveset Project)
    of SSB4. 1.0.4 Neutral attack deals more damage: 3% → 3.5% (hit 1, hit 2), 4.3%/3.2% → 5.3%/4.2% (clean hit 3/late hit 3). All tilt attacks deal 1% more
    64 KB (6,628 words) - 22:46, April 10, 2024
  • King Dedede (SSB4) (category Characters (SSB4)) (section Special moves)
    SDI makes neutral infinite significantly more difficult to escape from. Neutral attack deals less damage (6% → 4% (hit 1), 5% → 4% (hit 2), 2% → 1% (loop))
    68 KB (8,107 words) - 04:24, May 3, 2024
  • Dr. Mario (SSB4) (category Characters (SSB4)) (section Special moves)
    Mario, the changes to shields and shieldstun brought about by updates 1.1.0 and 1.1.1 are a mixed bag for Dr. Mario, instead of an indirect nerf. Although
    81 KB (9,115 words) - 10:00, May 1, 2024
  • Luigi (SSB4) (category Characters (SSB4)) (section Special moves)
    the updates. The changes to shield mechanics brought about by updates 1.1.0 and 1.1.1 make it even more difficult for him to punish from out of shield because
    93 KB (11,305 words) - 11:02, April 17, 2024
  • Samus (SSB4) (category Characters (SSB4)) (section Special moves)
    walks very slightly faster (1.05 → 1.0615). Samus dashes slightly faster (1.445 → 1.504). Samus's air speed is faster (0.987 → 1.03). Samus's falling speed
    70 KB (7,932 words) - 01:14, April 5, 2024
  • Yoshi (SSB4) (category Characters (SSB4)) (section Special moves)
    tilted upward or toward the stage. 1.1.1 Edge attack deals more shield damage: 0 → 1. High Jump's ending lag decreased. 1.1.4 Trip invincibility and all trip
    78 KB (9,532 words) - 17:04, April 9, 2024
  • unused as he cannot copy custom moves. He will, however, use Olimar/Alph's custom side special moves for copying their neutral special. A voice clip for PK
    44 KB (6,430 words) - 11:45, March 8, 2024
  • working again. While Bowser, Little Mac, and Wario use mirrored versions of their regular special moves as opposed to any custom versions after transforming
    34 KB (3,482 words) - 13:05, May 28, 2024
  • Bayonetta (SSB4) (category Characters (SSB4)) (section Banned (lifted after update 1.1.6))
    unlike Sheik before update 1.1.5, she was very simple to play as. Following the large number of nerfs she received in update 1.1.6, however, these regions
    64 KB (7,275 words) - 09:27, May 31, 2024
  • it and custom neutral special Thunder Wave. This removes Thunder Wave's ability to lock. Neutral infinite deals less damage (1% → 0.8%). Neutral infinite
    3 KB (2,116 words) - 01:22, January 11, 2019
  • Diddy Kong (SSB4) (category Characters (SSB4)) (section Special moves)
    5 → 4.0), vertical (0.0 → 0.6). 1.1.1 Created glitch where Diddy Kong cannot be grabbed if he shield jumps or shield grabs a multihit attack. 1.1.2 Fixed
    81 KB (10,554 words) - 10:02, May 1, 2024
View ( | ) (20 | 50 | 100 | 250 | 500)