SSBU Icon.png

Mii Gunner (SSBU)/Down aerial

Hitbox visualization showing Mii Gunner's down aerial.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 10.0% 0   Standard 30 90 0   4.0 handr 2.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 15.0% 0   Standard 2 90 0   5.5 handr 8.0 0.0 0.0 1.0× 1.0× 0%               Fire   All All            
2 0 0 15.0% 0   Standard 30 90 0   5.5 handr 8.0 0.0 0.0 1.0× 1.0× 0%               Fire   All All            
Late hit
0 0 0 8.0% 0   Standard 30 90 0   2.5 handr 4.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 12.0% 0   Standard 30 90 0   4.0 handr 8.0 0.0 0.0 1.0× 1.0× 0%               Fire   All All            
2 0 0 12.0% 0   Standard 30 90 0   4.0 handr 8.0 0.0 0.0 1.0× 1.0× 0%               Fire   All All            

TimingEdit

AttackEdit

Initial autocancel 1-3
Clean hit 20-21
Late hit 22-25
Ending autocancel 54-
Interruptible 55
Animation length 63
                                                                                                                             
                                                                                                                             

Landing lagEdit

Interruptible 18
Animation length 27
                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible