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Marth (SSBM)/Neutral aerial

OverviewEdit

 
Hitboxes of Marth's nair.

Marth does two aerial slashes around himself. First hit deals 4% damage, while the second deals 10%, for a total of 13.91% (due to stale-move negation) if both hits connect. The two hits can easily connect almost all of the time, and can followup into each other, with the second having decent knockback. Unlike the majority of Marth's moveset, both hits deal the same damage and knockback whether tipped or not, despite the SFX being different depending on whether it's tipped or not. The move is a decent edgeguarder, and has some use in combos, along with the second hit even being able to KO in certain situations when near the edge. Despite all this, it has a smaller hitbox than most of Marth's aerials and is less likely to be used due to favor of other aerials.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Hit 1
0 0 4% 0   30 40 0 3.906 76 3.5154 0.0 0.0             Slash
1 0 4% 0   30 40 0 3.906 71 2.3436 0.0 0.0             Slash
2 0 4% 0   30 40 0 3.906 25 0.0 0.0 0.0             Slash
3 0 4% 0   30 40 0 3.906 4 0.0 0.0 0.0             Kick
Hit 2
0 0 10% 0   50 80 0 3.906 76 3.5154 0.0 0.0             Slash
1 0 10% 0   50 80 0 3.906 71 2.3436 0.0 0.0             Slash
2 0 10% 0   50 80 0 3.906 25 0.0 0.0 0.0             Slash
3 0 10% 0   50 80 0 3.906 4 0.0 0.0 0.0             Kick

TimingEdit

AttackEdit

Initial autocancel 1-5
Hitboxes 6-7, 15-21
Ending autocancel 25-
Animation length 49
Interruptible 50
                                                                                                 
                                                                                                 

Landing lagEdit

Animation length 15
L-cancelled animation length 7
Normal                               
L-cancelled                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel

Similar movesEdit