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Diddy Kong (SSBU)/Down special

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Hitbox visualization showing Diddy Kong's down special, Banana Peel
Hitbox visualization showing Diddy Kong's thrown down special, Banana Peel

Update HistoryEdit

  8.0.0

  •   The time until Diddy Kong can produce another Banana Peel after releasing the previous one has been significantly extended (12 frames → 61), removing his "pyramid scheme" infinite combo.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Throw
0 0 0 0.0% 0   Standard 50 0 0   3.0 top 0.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
1 0 0 0.0% 0   Standard 50 0 0   3.0 top 0.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
Ground
0 0 0 0.0% 0   Standard 50 0 0   3.0 top 0.0 -3.0 0.0 1.0× 1.0× 0%               Punch   All All            
1 0 0 0.0% 0   Standard 50 0 0   3.0 top 0.0 -3.0 0.0 1.0× 1.0× 0%               Punch   All All            

TimingEdit

The item throw is only if Diddy Kong is already holding an item.

Banana Generated 4
Item thrown 14
Banana Thrown 20
Interruptible 40
Animation length 50
                                                                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Vulnerable
 
Invincible
  
Throw point
 
Interruptible