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Hitbox visualization showing Falco's down smash.

Overview

Falco performs a split kick, hitting both sides. It has decent power and speed, as well as being disjointed due to leg intangibility, although its overall range is still relatively poor. It launches at a semi-spike angle, and combined with the ability to hit under ledges, it makes an effective edgeguarding tool. The attack also has 2 hitboxes on the thighs of Falco that have much weaker knockback and launch upwards, as well as dealing less damage. Usually these hitboxes aren't hit often as they are out-prioritized by the sweetspots, however.

Update history

  1.1.4

  •   Knockback scaling (76 → 78).

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 15% 0   20 78 0 4.3 0 0.0 1.7 9.1 1.0x 1.0x 40%               Kick  
1 0 15% 0   20 78 0 4.3 0 0.0 1.7 -12.0 1.0x 1.0x 40%               Kick  
2 0 12% 0   20 78 0 3.5 0 0.0 1.7 3.0 1.0x 1.0x 40%               Kick  
3 0 12% 0   20 78 0 3.5 0 0.0 1.7 -5.1 1.0x 1.0x 40%               Kick  

Timing

Charges between 2-3
Hitboxes 7-9
Legs intangible 3-7
Interruptible 47
Animation length 52
Hitboxes                                                                                                         
Legs                                                                                                         
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Vulnerable
 
Intangible
 
Interruptible