Hitbox visualization showing Falco's up smash.

Overview

A double sideways-hitting kick. Falco's legs have intangibility during the hitboxes, and combined with the hitboxes extending from Falco's legs considerably, it is relatively disjointed and good for catching landings. It comes out relatively fast, but has notable endlag, and usually kills at around 120%, somewhat weak for a smash attack. Opponents may be hit out of the move if the first hit sends them too far for the second to connect, in similar vain to Charizard's up smash, giving it notable reliability issues as a result. The first kick is also able to hit certain characters hanging on the ledge and stage spike them, such as Pikachu.

Update history

  1.1.4

  •   Startup lag (frame 8 → 7). The animation was unchanged, giving the move more range below Falco.
  •   Falco now has intangibility on his attacking leg from frames 7-12
  •   First hit knockback 60/80 (base near/far), 25/30 (scaling near/far) → 70/18)
  •   Middle hitbox X position (1.5 → 2)
  •   Far hitbox X position (5 → 7.7 (hit 1)/7 (hit 2)), giving the move more range.
  •   Second hit startup lag (frame 13 → 12). The animation was unchanged, giving the move more range below Falco.
  •   Second kick knockback (30 (base), 98 (scaling) → 31/104)

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1 (clean)
0 0 4% 0   70 18 0 4.0 9 2.0 0.0 0.0 1.0x 1.0x 0%               Kick  
1 0 4% 0   70 18 0 3.5 8 0.0 0.0 0.0 1.0x 1.0x 0%               Kick  
2 0 4% 0   70 18 0 4.0 9 7.7 0.0 0.0 1.0x 1.0x 0%               Kick  
Hit 1 (late)
0 0 4% 0   70 18 0 4.0 9 2.0 0.0 0.0 1.0x 1.0x 0%               Kick  
1 0 4% 0   70 18 0 3.5 8 0.0 0.0 0.0 1.0x 1.0x 0%               Kick  
2 0 4% 0   0 100 15 3.5 9 7.0 0.0 0.0 1.0x 1.0x 0%               Kick  
Hit 2
0 0 12% 0   31 104 0 5.0 5 7.0 0.0 0.0 1.0x 1.3x 0%               Kick  
1 0 12% 0   31 104 0 3.5 5 2.0 0.0 0.0 1.0x 1.3x 0%               Kick  
2 0 12% 0   31 104 0 3.0 4 0.0 0.0 0.0 1.0x 1.3x 0%               Kick  

Timing

Charges between 2-3
Right leg intangible 7-12
Hit 1 (clean) 7-8
Hit 1 (late) 9-12
Left leg intangible 13-20
Hit 2 13-20
Interruptible 50
Animation length 59
Hitboxes                                                                                                                       
Right leg                                                                                                                       
Left leg                                                                                                                       
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Hitbox change
 
Interruptible