Hitbox visualization showing Mario's down aerial.
Hitbox visualization showing Mario's down aerial's landing.
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Overview

Mario spins around rapidly performing discus clotheslines and spinning backfists before assuming a spread eagle position to launch opponents. It comes out on frame 5, being just as fast as all of his tilts. Despite its low range, it possesses great knockback and very little startup and endlag, which makes it useful as a combo finisher out of moves like up aerial and a combo starter/extender at low percents. The landing hit can combo into attacks such as down smash, up smash, and grab, potentially resulting in a KO if the opponent is at high enough percents.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hits 1-5
0 0 0 1.4% 0   Standard 50 15 0   4.0 top 0.0 -0.5 0.0 1.0× 0.8× 0%               Kick   All All            
1 0 0 1.4% 0   Standard 25 15 0   7.0 top 0.0 6.0 0.0 1.0× 0.8× 0%               Kick   All All            
Hit 6
0 0 0 5.5% 0   Standard 80 100 0   11.0 top 0.0 6.8 0.0 1.0× 0.8× 0%               Kick   All All            
Landing
0 0 0 2.0% 0   Standard 0 100 60   4.3 top 0.0 3.2 4.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 2.0% 0   Standard 0 100 60   4.3 top 0.0 3.2 -4.0 1.0× 1.0× 0%               Kick   All All            

Timing

Attack

Initial autocancel 1-4
Hits 1-5 5, 7, 9, 11, 13
Hit 6 23
Ending autocancel 33-
Interruptible 38
Animation length 51
                                                                                                     
                                                                                                     

Landing lag

Hitboxes 1-2
Interruptible 16
Animation length 30
                                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible