Super Smash Bros. Ultimate

Falco (SSBU)/Neutral special

< Falco (SSBU)
Revision as of 15:51, February 4, 2022 by DrakRoar (talk | contribs)
Hitbox visualization showing Falco's neutral special, Blaster.
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Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 3.0% 0   Speed-based 0 100 20   1.44 top 0.0 0.0 0.8 0.1× 1.0× 0%               Electric   All All            

Timing

Grounded

Loop points 3-4, 29-30 (loop frames: 26)
Repeat window 2-17
Laser 8-34
Interruptible (from release) 42 (13)
Animation length (from release) 63 (34)
                                                                                                                             
                                                                                                                             
                                                                                                                             

Aerial

Loop points 3-4, 26-27 (loop frames: 23)
Repeat window 2-15
Laser 7-33
Interruptible (from release) 39 (13)
Animation length (from release) 60 (34)
                                                                                                                       
                                                                                                                       
                                                                                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Loop point
 
Continuable
  
Prop event
 
Interruptible