Super Smash Bros. Ultimate

Link (SSBU)/Neutral attack/Hit 2

Hitbox visualization showing Link's second jab.
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Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 3.0% 0   Forward 25 25 0   2.8 top 0.0 8.5 9.5 to 8.5 1.2× 1.0× 0%               Slash   All All            
1 0 0 3.0% 0   Forward 25 25 0   3.5 top 0.0 8.5 14.5 to 8.5 1.2× 1.0× 0%               Slash   All All            
2 0 0 3.0% 0   Forward 20 15 0   3.5 top 0.0 8.5 18.5 to 8.5 1.2× 1.0× 0%               Slash   Fighter only All            
3 0 0 3.0% 0   Forward 20 15 0   3.5 top 0.0 8.5 18.5 to 8.5 1.2× 1.0× 0%               Slash   All All            

Timing

Hitboxes 5-6
Continuability Held on hit or tapped 8-35
Held without hitting 12
Interruptible 25
Animation length 39
                                                                             
                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Continuable
  
Earliest continuable point
 
Interruptible