Hitbox visualization showing Snake's back aerial.
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Overview

Update History

  3.0.0

  •   Back aerial's sweetspot deals slightly more base knockback (BKB 42 → 43).

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
1 0 0 14.0% 0   Standard 42 72 0   4.5 top 0.0 3.0 -4.0 1.0× 1.0× 0%               Kick   All All            
2 0 0 16.0% 0   Standard 43 72 0   5.4 top 0.0 4.0 -10.0 1.0× 1.0× 0%               Kick   All All            
Late hit
1 0 0 9.0% 0   Standard 25 85 0   4.3 top 0.0 3.0 -4.0 1.0× 1.0× 0%               Kick   All All            
2 0 0 10.0% 0   Standard 25 85 0   5.0 top 0.0 4.0 -10.0 1.0× 1.0× 0%               Kick   All All            

Timing

Attack

Initial autocancel 1
Clean hit 7-9
Late hit 10-26
Ending autocancel 40-
Interruptible 43
Animation length 47
                                                                                             
                                                                                             

Landing lag

Interruptible 20
Animation length 31
                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible