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Mythra (SSBU)/Up smash

< Mythra (SSBU)
Revision as of 00:40, April 11, 2021 by Zeckemyro (talk | contribs) (making certain tables better)
Hitbox visualization showing Mythra's up smash.
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Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Rehit rate Hitstun
Early hit 1
0 0 0 2.0% 0   Standard 10 100 90   5.5 top 0.0 8.0 8.0 1.0× 1.0× 0%               Slash   All All             0
Late hit 1
0 0 0 2.0% 0   Standard 10 100 90   5.5 top 0.0 14.0 9.0 1.0× 1.0× 0%               Slash   All All             0
Multihits (frames 11-12)
0 0 0 1.5% 0   Standard 0 10 50   2.0 top 0.0 26.0 0.0 to 7.0 0.5× 0.1× -100%               Slash   All All             5 +10 frames
1 0 0 1.5% 0   Standard 0 100 50   2.0 top 0.0 26.0 0.0 to 7.0 0.5× 0.1× -100%               Slash   All All             5
2 0 0 1.5% 0   Standard 0 100 60   2.0 top 0.0 21.0 0.0 to 5.0 0.5× 0.1× -100%               Slash   All All             5
3 0 0 1.5% 0   Standard 25 100 65   4.5 top 0.0 21.0 8.0 0.5× 0.1× -100%               Slash   All All             5
Multihits (frame 13)
0 0 0 1.5% 0   Standard 0 10 50   3.0 top 0.0 26.0 -5.0 to 7.0 0.5× 0.1× -100%               Slash   All All             5 +10 frames
1 0 0 1.5% 0   Standard 0 100 50   3.0 top 0.0 26.0 -5.0 to 7.0 0.5× 0.1× -100%               Slash   All All             5
2 0 0 1.5% 0   Standard 0 100 60   3.0 top 0.0 21.0 -3.0 to 5.0 0.5× 0.1× -100%               Slash   All All             5
3 0 0 1.5% 0   Standard 25 100 65   4.5 top 0.0 21.0 8.0 0.5× 0.1× -100%               Slash   All All             5
Multihits (frame 14)
0 0 0 1.5% 0   Standard 0 10 50   3.0 top 0.0 26.0 -10.0 to 7.0 0.5× 0.1× -100%               Slash   All All             5 +10 frames
1 0 0 1.5% 0   Standard 0 100 50   3.0 top 0.0 26.0 -10.0 to 7.0 0.5× 0.1× -100%               Slash   All All             5
2 0 0 1.5% 0   Standard 0 100 60   3.0 top 0.0 21.0 -8.0 to 5.0 0.5× 0.1× -100%               Slash   All All             5
3 0 0 1.5% 0   Standard 25 100 65   4.5 top 0.0 21.0 8.0 0.5× 0.1× -100%               Slash   All All             5
Multihits (frames 15-24)
0 0 0 1.5% 0   Standard 0 10 50   3.0 top 0.0 26.0 -10.0 to 7.0 0.5× 0.1× -100%               Slash   All All             5 +10 frames
1 0 0 1.5% 0   Standard 0 100 50   3.0 top 0.0 26.0 -10.0 to 7.0 0.5× 0.1× -100%               Slash   All All             5
2 0 0 1.5% 0   Standard 0 100 60   3.0 top 0.0 21.0 -8.0 to 5.0 0.5× 0.1× -100%               Slash   All All             5
3 0 0 1.5% 0   Standard 25 100 65   4.5 top 0.0 21.0 8.0 0.5× 0.1× -100%               Slash   All All             5
4 0 0 1.5% 0   Standard 25 100 65   4.5 top 0.0 21.0 -11.0 0.5× 0.1× -100%               Slash   All All             5
Final hit
0 0 0 6.0% 0   Standard 75 108 0   7.0 top 0.0 25.0 -4.0 to 7.0 1.0× 1.0× 0%               Slash   All All             5
The early hit uses weight-independent knockback.

Timing

Charges between 4-5
Hit 1 9, 10
Multihits 11-24
Final hit 26-27
Interruptible 53
Animation length 68
                                                                                                                                       
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Hitbox change
 
Interruptible