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Little Mac (SSBU)/Up special

< Little Mac (SSBU)
Revision as of 18:11, July 16, 2020 by Raul Retana (talk | contribs) (Added rehit rate)
Hitbox visualization showing Little Mac's Rising Uppercut.
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Hitboxes

Looping hit rehits every 4 frames.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Rehit rate
Hit 1
0 0 0 3.0% 0   Standard 0 100 155   2.0 0 0.0 6.0 to 12.0 10.0 1.5× 1.0× 0%               Kick   All All             0
1 0 0 3.0% 0   Standard 0 100 160   3.0 0 0.0 5.0 to 12.0 5.0 1.5× 1.0× 0%               Kick   All All             0
Looping hit
0 0 0 1.0% 0   Standard 40 50 0   6.0 0 0.0 26.0 0.0 1.0× 1.0× 0%               Punch   All All             4
Final hit
0 0 0 3.0% 0   Standard 45 190 0   8.0 0 0.0 28.0 0.0 2.5× 1.0× 0%               Punch   All All             0

Timing

Intangibility 1-3
Hit 1 3
Multihits 6-21
Final hit 26
Animation length 57
                                                                                                                 
                                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Intangible
 
Interruptible