Super Smash Bros. Ultimate

Ken (SSBU)/Down smash

< Ken (SSBU)
Revision as of 07:05, July 14, 2020 by Raul Retana (talk | contribs) (Added update history)
Hitbox visualization showing Ken's down smash.
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Overview

Update History

  1.0.0

  •   Down smash can be canceled into special moves.
    •   Kara Cancelling works even after charging down smash.
  •   Down smash has received negative shield damage (0 → -8/-6), preventing Ken from easily breaking shields by chaining it into special moves.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 16.0% -8.0   Standard 50 47 0   3.6 top 0.0 2.5 to 3.0 12.0 to 8.0 1.5× 1.0× 0%               Ken Kick   All All            
1 0 0 12.0% -6.0   Standard 50 50 0   2.5 top 0.0 3.0 2.5 1.5× 1.0× 0%               Ken Kick   All All            
2 0 0 12.0% -6.0   Standard 50 50 0   2.5 top 0.0 3.0 2.5 to 0.0 1.5× 1.0× 0%               Ken Kick   All All            

Timing

Charges between 2-3
Hitboxes 5-6
Interruptible 42
Animation length 45
                                                                                         
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Interruptible