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Link (SSBU)/Forward throw

< Link (SSBU)
Revision as of 18:13, March 19, 2020 by Alex the weeb (talk | contribs) (Thought this was worth mentioning. The explanation for why the hitlag is ignored in this case comes from a similar effect occurring with Bowser's up throw once the knockback of the throw itself overtakes that of the hitbox on the same frame)
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Link forward throw hurtbox and hitbox visualization
LinkFThrowSSBU.gif

Overview

Kick hitlag anomaly

Against Mr. Game & Watch, the kick's hitbox will not connect until the same frame as the throw, and due to the throw dealing more knockback, its hitlag (which is none) overrides that of the kick, and thus only Link suffers hitlag. This has the effect of increasing the effective lag of the throw.

Throw and Hitbox Data

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hitbox
0 0 0 3.0% 0   Standard 55 55 0   3.8 kneer 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 3.0% 0   Standard 55 55 0   3.8 kneer 3.5 -0.5 0.0 1.0× 1.0× 0%               Kick   All All            
Kind ID Damage Angle Angle type BK KS FKV Effect Type Sound
Throw
Throw 0 2.5%   Forward 75 85 0 0.0×       None

Timing

Invincibility 1-13
Hitbox 12-13
Throw Release 13
Interruptible 38
Animation length 56
                                                                                                               
                                                                                                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Invincible
  
Throw point
 
Interruptible