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Samus (SSBU)/Neutral aerial

< Samus (SSBU)
Revision as of 18:38, February 1, 2020 by PorpleBot (talk | contribs) (Removed protection from "Samus (SSBU)/Neutral aerial": Bot: Unprotecting a list of files)
Hitbox visualization showing Samus's neutral aerial.
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Overview

Samus kicks in front of her then behind her.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 10.0% 0   Standard 40 100 0   6.0 kneer 5.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 10.0% 0   Standard 40 100 0   6.0 kneer 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
Clean hit 2
0 0 0 9.0% 0   Standard 40 100 0   4.0 kneer 5.3 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 9.0% 0   Standard 40 100 0   4.0 kneer 0.0 1.0 1.0 1.0× 1.0× 0%               Kick   All All            
Late hit 2
0 0 0 8.0% 0   Standard 10 98 0   3.6 kneer 5.4 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 8.0% 0   Standard 10 98 0   3.6 kneer 0.0 1.0 1.0 1.0× 1.0× 0%               Kick   All All            

Timing

Attack

Initial autocancel 1-7
Hit 1 8-11
Clean hit 2 14-15
Late hit 2 16-22
Ending autocancel 35-
Interruptible 46
Animation length 51
                                                                                                     
                                                                                                     

Landing lag

Animation length 9
                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible