SSBU Icon.png

Snake (SSBU)/Down aerial

< Snake (SSBU)
Revision as of 02:06, December 28, 2019 by Zeckemyro (talk | contribs) (New Page: {{ArticleIcons|ssbu=y}} thumb|450px|Hitbox visualization showing Snake's down aerial. {{competitive expertise}} ==Overview== ==Hitboxes== {{UltimateHitboxTabl...)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Hitbox visualization showing Snake's down aerial.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 4.0% 0   Standard 0 100 50   5.5 top 0.0 -1.0 3.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 4.0% 0   Standard 0 100 35   5.5 top 0.0 -1.0 3.0 1.0× 1.0× 0%               Kick   All All            
0 0 0 4.0% 0   Standard 0 100 25   4.5 top 0.0 5.0 1.5 1.0× 1.0× 0%               Kick   All All            
Hits 2-3
0 0 0 3.0% 0   Standard 0 100 50   5.5 top 0.0 -1.0 3.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 3.0% 0   Standard 0 100 35   5.5 top 0.0 -1.0 3.0 1.0× 1.0× 0%               Kick   All All            
0 0 0 3.0% 0   Standard 0 100 25   4.5 top 0.0 5.0 1.5 1.0× 1.0× 0%               Kick   All All            
Hit 4
0 0 0 10.0% 0   Standard 50 80 0   7.0 top 0.0 -1.0 3.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 10.0% 0   Standard 50 80 0   6.0 top 0.0 5.0 1.5 1.0× 1.0× 0%               Kick   All All            

Timing

Attack

Initial autocancel 1
Hit 1 3-4
Hits 2-3 10-11, 17-18
Hit 4 25-26
Ending autocancel 53-
Interruptible 60
Animation length 79
                                                                                                                                                             
                                                                                                                                                             

Landing lag

Animation length 20
                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible