Hitbox visualization showing Little Mac's down aerial.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 5.0% 0   Standard 0 80 0   3.0 armr -1.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
1 0 0 4.0% 0   Standard 0 80 0   3.5 armr 3.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
2 0 0 4.0% 0   Standard 0 80 0   2.0 shoulderr 0.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            

Timing

Attack

Hitboxes 7-10
Ending autocancel 25-
Interruptible 28
Animation length 49
                                                                                                 
                                                                                                 

Landing lag

Interruptible 19
Animation length 25
                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible