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Diddy Kong (SSBU)/Neutral attack/Hit 2

< Diddy Kong (SSBU)‎ | Neutral attack
Revision as of 16:12, July 10, 2020 by Raul Retana (talk | contribs) (Added update history)
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Hitbox visualization showing Diddy Kong's second jab.

Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless

Update History

  3.1.0

  •   Neutral attack 2 has more range and connects more reliably from neutral attack 1.
0 0 0 1.5% 0   Standard 20 25 0   2.3 top 0.0 5.5 4.0 1.2× 1.0× 0%               Punch   All All            
1 0 0 1.5% 0   Standard 20 25 0   2.6 top 0.0 5.5 7.0 1.2× 1.0× 0%               Punch   All All            
2 0 0 1.5% 0   Standard 20 15 0   2.8 top 0.0 5.5 11.3 1.2× 1.0× 0%               Punch   All All            
3 0 0 1.5% 0   Standard 20 15 0   2.8 top 0.0 5.5 11.3 1.2× 1.0× 0%               Punch   All All            

Timing

Hitboxes 5
Earliest continuable 7
Interruptible 21
Animation length 40
                                                                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Earliest continuable point
 
Interruptible