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Yoshi (SSBU)/Side special

< Yoshi (SSBU)
Revision as of 20:24, January 26, 2022 by DrakRoar (talk | contribs)
This article is about the hitbox visualization in Super Smash Bros. Ultimate. For the move itself, see Egg Roll.
Hitbox visualization showing Yoshi's side special, Egg Roll.
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Overview

Hitboxes

The hitbox can deal from 10% to 14% damage based on Yoshi's movement speed.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 32 10.0% 0   Standard 70 50 0   2.3 top 0.0 5.6 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 32 10.0% 0   Standard 70 50 0   3.5 top 0.0 5.6 0.0 1.0× 1.0× 0%               Kick   All All            

Timing

Egg Roll itself activates on frame 21, and can then last from 25 to 180 frames depending on when the player cancels it, but its hitbox does not appear until Yoshi lands on the ground, which is on frame 32 for a flat surface. The frame strip below shows the move's minimum duration with the additional hitbox startup accounted for. The move also has no hitbox while turning, or if initiated in midair until landing.

Roll duration 21-45
Hitbox 32-45
Interruptible (from cancelation) 85 (40)
Animation length (from cancelation) 89 (44)
                                                                                                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible

Parameters

The hitbox's damage is equal to 10 + roll speed, with the move's rolling speed being highly volatile and affected by various factors. The maximum reachable roll speed is of roughly 4.

Maximum roll duration 180 frames
Period before the roll can be canceled 25 frmaes
Roll duration lost per target hit 40 frames
Vertical speed on startup 2
Gravity 0.13
Fall speed 1.95
Initial roll speed when landing 0.9
Base roll speed 1.4 to 3.2 (grounded)
0.7 to 2.8 (aerial)
Grounded roll speed multiplier via input 1.2
Aerial roll speed via input 0.4
Roll acceleration 0.05
Roll friction 0.07
Roll speed decrease on hit 1
Maximum jumps per use 1
Lowest jump angle 30°
Horizontal speed multiplier when bouncing off 0.4 (wall)
1.3 (floor)
Vertical speed when bouncing off 1.7 (wall)
0.6×; 1 max (floor)
Speed multiplier when canceled 0.7 (horizontal)
0.5 (vertical)
Ground friction when canceled 0.05