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Rosalina & Luma (SSBU)/Forward smash

< Rosalina & Luma (SSBU)
Revision as of 05:19, July 28, 2020 by Raul Retana (talk | contribs) (Added update history)
Rosalina & Luma forward tilt hitbox visualization
RosalinaFSmashUpSSBU.gif LumaFSmashUpSSBU.gif
RosalinaFSmashSSBU.gif LumaFSmashSSBU.gif
RosalinaFSmashDownSSBU.gif LumaFSmashDownSSBU.gif
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Overview

Update History

  3.1.0

  •   The sourspot of Luma's forward smash deals more knockback (43 base/174 scaling → 23/219). It also uses the Sakurai angle (45° → 361°).

  4.0.0

  •   Luma will be in front of Rosalina for forward smash when using it immediately after turning around.

Hitboxes

Rosalina

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Angled up
0 0 0 12.0% 0   Standard 30 111 0   6.5 top 0.0 17.0 to 20.0 10.0 to 14.0 1.2× 1.0× 0%               Magic   All All            
Angled forward
0 0 0 12.0% 0   Standard 30 111 0   6.5 top 0.0 11.0 10.0 to 15.0 1.2× 1.0× 0%               Magic   All All            
Angled down
0 0 0 12.0% 0   Standard 30 111 0   6.5 top 0.0 7.0 to 6.0 10.0 to 14.0 1.2× 1.0× 0%               Magic   All All            

Luma

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 7.0% 0   Standard 43 183 0   5.0 armr 6.0 0.0 0.0 1.7× 1.0× 0%               Kick   All All            
1 0 0 5.0% 0   Standard 23 219 0   2.0 armr 0.0 to -4.0 0.0 0.0 to 0.4 1.2× 1.0× 0%               Kick   All All            

Timing

Rosalina

Charges between 9-10
Hitboxes 16-18
Interruptible 52
Animation length 64
                                                                                                                               

Luma

Charges between 9-10
Hitboxes 17-18
Interruptible 52
Animation length 57
                                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Interruptible