SSB4 Icon.png

Palutena (SSB4)/Back throw: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(New Page: {{ArticleIcons|ssb4=y}} ==Overview== {{competitive expertise}} Palutena elevates the opponent, then performs a ballet kick to the air, which magically launches the opponent back. Despi...)
 
m (→‎Overview: Looks good to me.)
Line 2: Line 2:


==Overview==
==Overview==
{{competitive expertise}}
Palutena elevates the opponent, then performs a ballet kick to the air, which magically launches the opponent back. Despite it being her strongest throw (KOing at 155% with no DI), it sends the opponent at an unfavorable angle, which is the [[Sakurai angle]]. Due to this, this throw is among the easiest to DI to avoid getting KOd. As such, it is recommended to use this throw only with high [[rage]] to KO middle-heavy to lightweight characters, or characters with bad recovery moves like {{SSB4|Cloud}}, while using it on heavyweight characters to reliably rack up damage.
Palutena elevates the opponent, then performs a ballet kick to the air, which magically launches the opponent back. Despite it being her strongest throw (KOing at 155% with no DI), it sends the opponent at an unfavorable angle, which is the [[Sakurai angle]]. Due to this, this throw is among the easiest to DI to avoid getting KOd. As such, it is recommended to use this throw only with high [[rage]] to KO middle-heavy to lightweight characters, or characters with bad recovery moves like {{SSB4|Cloud}}, while using it on heavyweight characters to reliably rack up damage.



Revision as of 21:51, February 25, 2016

Overview

Palutena elevates the opponent, then performs a ballet kick to the air, which magically launches the opponent back. Despite it being her strongest throw (KOing at 155% with no DI), it sends the opponent at an unfavorable angle, which is the Sakurai angle. Due to this, this throw is among the easiest to DI to avoid getting KOd. As such, it is recommended to use this throw only with high rage to KO middle-heavy to lightweight characters, or characters with bad recovery moves like Cloud, while using it on heavyweight characters to reliably rack up damage.

Hitboxes

Hitbox type Damage Angle Base knockback Knockback scaling Fixed knockback value Weight dependent Effect SFX level
Throw 10% 361° 65 70 No Normal Small


Data.png This article or section may require additional technical data.
You can discuss this issue on the talk page or edit this page to improve it.