Link (SSB4)/Up aerial: Difference between revisions
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==Overview== | ==Overview== | ||
Link thrusts the Master Sword upward and keeps it suspended above his head. It is quite powerful and is a good KO move. It has a very long hitbox duration making it impossible to [[airdodge]] as long as it stays over the opponent. | Link thrusts the Master Sword upward and keeps it suspended above his head. It is quite powerful and is a good KO move. It has a very long hitbox duration, making it impossible to [[airdodge]] as long as it stays over the opponent. This property makes it able to true combo from a down throw at high percentages, but only the weaker hitbox will hit an airdodging opponent. Additionally, it has moderate landing lag unless it [[auto-canceling|auto-cancels]]. Link's up aerial in all ''Smash'' games is based upon his {{S|zeldawiki|Up Thrust}} skill from ''{{S|zeldawiki|Zelda II: The Adventure of Link}}''. | ||
==Timing== | ==Timing== |
Revision as of 11:13, February 7, 2016
Overview
Link thrusts the Master Sword upward and keeps it suspended above his head. It is quite powerful and is a good KO move. It has a very long hitbox duration, making it impossible to airdodge as long as it stays over the opponent. This property makes it able to true combo from a down throw at high percentages, but only the weaker hitbox will hit an airdodging opponent. Additionally, it has moderate landing lag unless it auto-cancels. Link's up aerial in all Smash games is based upon his Up Thrust skill from Zelda II: The Adventure of Link.
Timing
Hitboxes | 11-40 |
---|---|
Starting autocancel | 1-10 |
Ending autocancel | 47 |
Animation length | 59 |
Landing lag
Animation length | 23 |
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Lag time |
Hitbox |
Autocancel |
|