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Sheik (SSB4)/Forward aerial: Difference between revisions

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==Overview==
==Overview==
Sheik leans forward and slashes in front of her. Her forward air is notably one of Sheik's most commonly used moves in high level play. It is very safe to use thanks to its great range, low starting, ending and landing lag (which is even lower when it [[Auto-canceling|auto-cancels]]). Due to all of these, it can can combo into itself multiple times, a neutral aerial, or [[Bouncing Fish]] to rack up damage and [[edgeguard]] offstage opponents. It deals more damage when hit with the [[sweetspot]], dealing 5% instead of 4.3%.  
Sheik leans forward and slashes in front of her. Her forward air is notably one of Sheik's most commonly used moves in high level play. It is very safe to use thanks to its great range, low starting, ending and landing lag. Due to all of these, it can can combo into itself multiple times, a neutral aerial, or [[Bouncing Fish]] to rack up damage and [[edgeguard]] offstage opponents. It deals more damage when hit with the [[sweetspot]], dealing 5% instead of 4.3%.  


Sheik's forward aerial had it's damage lowered in game updates. Patch [[1.1.0]] made it's sourspot override it's sweetspot. However, it's reduced damage allows it to combo into itself even better.
Sheik's forward aerial had its damage lowered in game updates. Patch [[1.1.0]] made its sourspot override it's sweetspot. However, its reduced damage allows it to combo into itself even better.
 
==Hitboxes==
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableRow
|id=0
|damage=4.3%
|sd=0
|angle=50
|bk=40
|ks=132
|fkv=0
|r=?
|bn=?
|xpos=0.0
|ypos=0.0
|zpos=0.0
|trip=0
|type=Hand
|effect=Slash
|ff=1.0
|clang=t
|slvl=S
|sfx=Slash
}}
{{SSB4HitboxTableRow
|id=1
|damage=5%
|sd=0
|angle=50
|bk=40
|ks=132
|fkv=0
|r=?
|bn=?
|xpos=3.5
|ypos=0.0
|zpos=0.0
|trip=0
|type=Hand
|effect=Slash
|ff=1.0
|clang=t
|slvl=S
|sfx=Slash
}}
|}


==Timing==
==Timing==
===Attack===
{|class="wikitable"
{|class="wikitable"
|-
|-
Line 13: Line 58:
|5-7
|5-7
|-
|-
!Autocancel
!Starting autocancel
|1-4 , 11>
|1-4
|-
!Ending autocancel
|11
|-
!Interruptible
|35
|-
|-
!Animation length
!Animation length
|34
|?
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=28}}
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=27}}{{FrameStrip|t=Interruptible|c=1}}
|-
|-
{{FrameStrip|t=Autocancel|c=4}}{{FrameStrip|t=Blank|c=7}}{{FrameStrip|t=Autocancel|c=24}}
{{FrameStrip|t=Autocancel|c=4}}{{FrameStrip|t=Blank|c=6}}{{FrameStrip|t=Autocancel|c=25}}
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|autocancel=y}}
===Landing lag===
{|class="wikitable"
|-
!Animation length
|10
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=10}}
{{FrameStripEnd}}
 
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}}


{{MvSubNavSheik|g=SSB4}}
{{MvSubNavSheik|g=SSB4}}
[[Category:Sheik (SSB4)]]
[[Category:Sheik (SSB4)]]
[[Category:Forward aerials (SSB4)]]
[[Category:Forward aerials (SSB4)]]

Revision as of 11:38, January 22, 2016

Overview

Sheik leans forward and slashes in front of her. Her forward air is notably one of Sheik's most commonly used moves in high level play. It is very safe to use thanks to its great range, low starting, ending and landing lag. Due to all of these, it can can combo into itself multiple times, a neutral aerial, or Bouncing Fish to rack up damage and edgeguard offstage opponents. It deals more damage when hit with the sweetspot, dealing 5% instead of 4.3%.

Sheik's forward aerial had its damage lowered in game updates. Patch 1.1.0 made its sourspot override it's sweetspot. However, its reduced damage allows it to combo into itself even better.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 4.3% 0 AngleIcon50.png 40 132 0 ? ? 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png
1 0 5% 0 AngleIcon50.png 40 132 0 ? ? 3.5 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png

Timing

Hitboxes 5-7
Starting autocancel 1-4
Ending autocancel 11
Interruptible 35
Animation length ?
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png
FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png

Landing lag

Animation length 10
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(Autocancel).png
Autocancel
FrameIcon(Interruptible).png
Interruptible