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Action Replay: Difference between revisions

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m (Undid edit by 24.19.42.87: We don't need the actual codes, and the article refers to the AR's capabilities as a whole, not the individual codes.)
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==Nintendo GameCube version==
==Nintendo GameCube version==
[[File:Actreplaygamecube.jpg|left|thumb|Action Replay for the GameCube.]]
[[File:Actreplaygamecube.jpg|left|thumb|Action Replay for the GameCube.]]
The version of Action Replay for the Nintendo GameCube attaches to the console's memory card slot, which, along with a separate disc, enables the player to access a debug menu, among other things. This version of Action Replay can be used to hack several features in ''[[Super Smash Bros. Melee]]'', including the debug mode, [[Unlockable character|unlocking characters]], infinite [[jump]]s, strange attacks variations, moveswapping (known for being very glitchy), allowing the removal or setting of limits such as the item cap for version 1.2 (The code: 004A0C83 00000004 044A0C68 000000XX, Replace The XX With Whatever You Value You Want. By default the decimal value is 40 which is 28 in hex, the first part of this code forces regular items to use the "Global Item" cap, which the second code manipulates), or an infinite amount of projectiles allowed out on the map (The Code: 004A0C8B 00000007, this code allows an infinite amount of  "projectiles" like mario's fireballs, lugia's aeroblast, super scope rounds.ect, to load or roam around the map at any given time) for version 1.2, and "super" codes which make attacks very fast. It can also be used to play with [[unplayable characters]] or on unplayable [[stage]]s. The GameCube debug menu has been used for [[TAS]] videos.
The version of Action Replay for the Nintendo GameCube attaches to the console's memory card slot, which, along with a separate disc, enables the player to access a debug menu, among other things. This version of Action Replay can be used to hack several features in ''[[Super Smash Bros. Melee]]'', including the debug mode, [[Unlockable character|unlocking characters]], infinite [[jump]]s, strange attacks variations, moveswapping (known for being very glitchy), and "super" codes which make attacks very fast. It can also be used to play with [[unplayable characters]] or on unplayable [[stage]]s. The GameCube debug menu has been used for [[TAS]] videos.


Initially compatible with the Wii, current system updates of the Wii do not allow Action Replay for the GameCube to work; as a result, most TAS videos are now operated on either an original GameCube, or through the use of an emulator such as [[Dolphin]].
Initially compatible with the Wii, current system updates of the Wii do not allow Action Replay for the GameCube to work; as a result, most TAS videos are now operated on either an original GameCube, or through the use of an emulator such as [[Dolphin]].

Revision as of 13:48, November 8, 2013

Action Replay, abbreviated AR, is the brand name of a series of cheating devices created by Datel, primarily used for changing the behavior of video games and hacks. Currently, Action Replay is available for a number of consoles including the Nintendo 64 and Nintendo GameCube which feature games in the Super Smash Bros. series; a version for the Wii has been released as well.

Nintendo 64 version

Action Replay that works with an N64.

The version of Action Replay for the Nintendo 64 is inserted into the console's cartridge port. This version of Action Replay can be used to hack several features in Super Smash Bros., such as the debug menu.

Nintendo GameCube version

Action Replay for the GameCube.

The version of Action Replay for the Nintendo GameCube attaches to the console's memory card slot, which, along with a separate disc, enables the player to access a debug menu, among other things. This version of Action Replay can be used to hack several features in Super Smash Bros. Melee, including the debug mode, unlocking characters, infinite jumps, strange attacks variations, moveswapping (known for being very glitchy), and "super" codes which make attacks very fast. It can also be used to play with unplayable characters or on unplayable stages. The GameCube debug menu has been used for TAS videos.

Initially compatible with the Wii, current system updates of the Wii do not allow Action Replay for the GameCube to work; as a result, most TAS videos are now operated on either an original GameCube, or through the use of an emulator such as Dolphin.

Wii version

Action Replay that works with Wii and GameCube.

While a version of Action Replay for Wii was officially released on August 15th of 2009, later system updates for the Wii have since caused it to become completely inoperable on the system; no official patch of any sort has been released by Datel to change this, and as a result, USB Gecko has now become the primary method to hack Brawl.

External links