Super Smash Bros. series

Approach: Difference between revisions

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(Partial completion)
(MK's dash attack isn't bad, it combos well and is fast, plus his walking speed is average. this is worded better.)
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An '''approach''' is the method a player uses to get close enough to their opponent to land an attack. The simplest (and least safe) forms of approach are simply [[walking]] or [[dashing]] up to the opponent. With the exception of walking, dashing and jumping, [[approach attack]]s are the most common form of approach. For example, [[SSBB|Meta Knight]] has poor walking speed, a bad dash attack, and the third worst [[air speed]], greatly limiting his approach options. However, he can use his [[Mach Tornado]] or [[Drill Rush]] to approach while having high [[priority]] over other attacks.
An '''approach''' is the method a player uses to get close enough to their opponent to land an attack. The simplest (and least safe) forms of approach are simply [[walking]] or [[dashing]] up to the opponent. With the exception of walking, dashing and jumping, [[approach attack]]s are the most common form of approach. For example, {{SSBB|Meta Knight}}'s poor [[air speed]] slightly limits his approach, but his quick and long-[[range]]d aerials and ground attacks, along with many of his moves having high [[priority]] and great followup options, give him a versatile approaching game, from the ground and air alike.


==Types of approaches==
==Types of approaches==

Revision as of 12:04, October 26, 2013

An approach is the method a player uses to get close enough to their opponent to land an attack. The simplest (and least safe) forms of approach are simply walking or dashing up to the opponent. With the exception of walking, dashing and jumping, approach attacks are the most common form of approach. For example, Meta Knight's poor air speed slightly limits his approach, but his quick and long-ranged aerials and ground attacks, along with many of his moves having high priority and great followup options, give him a versatile approaching game, from the ground and air alike.

Types of approaches

Disrupting

Most characters have a way of stopping approaches while constantly damaging the enemy,such as Falco, who can use his lasers to stop most attacks and slightly damage the enemy. He can also SHDL to do more damage.

Note: Generally many of the above are combined to form a complex approach.

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