Raptor Boost: Difference between revisions

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Captain Falcon's [[forward B]] attack.  Dodges many projectiles (not a fully charged [[Charge Blast]]) and some attacks, and pops opponents up in the air for quick combos, but is easily punished and has terrible priority (mainly because the hitbox comes out so late).  Often hits characters out of [[rolling|rolls]], [[sidestepping|sidesteps]], and [[tech]]s.
[[Captain Falcon|Captain Falcon's]] [[forward B]] attack.  Dodges many projectiles (not a fully charged [[Charge Blast]]) and some attacks, and pops opponents up in the air for quick combos, but is easily punished and has terrible priority (mainly because the hitbox comes out so late).  Often hits characters out of [[rolling|rolls]], [[sidestepping|sidesteps]], and [[tech]]s.
 
This attack is useful for tech chasing, due to its duration and range. Additionally, it can be comboed directly into [[Captain Falcon|Falcon's]] [[Forward aerial]] to achieve KOs relatively easily.
 
 
Also, the '''Raptor Boost''' will send [[Captain Falcon|Falcon]] into [[Helpless|helpless mode]] so if a player does not distance himself from the edge of the stage, the Boost has a chance of netting the player a Self-Destruct


[[Category:Attacks]]  
[[Category:Attacks]]  
[[Category:Special Attacks]]
[[Category:Special Attacks]]

Revision as of 17:57, November 16, 2006

Captain Falcon's forward B attack. Dodges many projectiles (not a fully charged Charge Blast) and some attacks, and pops opponents up in the air for quick combos, but is easily punished and has terrible priority (mainly because the hitbox comes out so late). Often hits characters out of rolls, sidesteps, and techs.

This attack is useful for tech chasing, due to its duration and range. Additionally, it can be comboed directly into Falcon's Forward aerial to achieve KOs relatively easily.


Also, the Raptor Boost will send Falcon into helpless mode so if a player does not distance himself from the edge of the stage, the Boost has a chance of netting the player a Self-Destruct