Witch Time: Difference between revisions

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*Unlike all other counters, Witch Time can activate on every unblockable attack except for grabs, [[Peach Blossom]], and other Final Smashes that are grabs themselves (the Black Hole portion of [[Black Hole Laser]], [[Dedede Burst]], [[Dream Home]], [[Poltergust 5000]], [[Psystrike]], [[Super Pac-Man]], and [[Triforce Slash]]). However, Bayonetta is still intangible to everything until the activation time for Bat Within begins, though some Final Smashes (Mega Laser portion of Black Hole Laser, [[Final Edge]], [[Full Blast]], [[PK Starstorm]], [[Super Diffusion Beam]], [[Three Sacred Treasures]], [[Wii Fit (Final Smash)|Wii Fit]], and [[Zero Laser]]) render it useless due to their lasting hitboxes.
*Unlike all other counters, Witch Time can activate on every unblockable attack except for grabs, [[Peach Blossom]], and other Final Smashes that are grabs themselves (the Black Hole portion of [[Black Hole Laser]], [[Dedede Burst]], [[Dream Home]], [[Poltergust 5000]], [[Psystrike]], [[Super Pac-Man]], and [[Triforce Slash]]). However, Bayonetta is still intangible to everything until the activation time for Bat Within begins, though some Final Smashes (Mega Laser portion of Black Hole Laser, [[Final Edge]], [[Full Blast]], [[PK Starstorm]], [[Super Diffusion Beam]], [[Three Sacred Treasures]], [[Wii Fit (Final Smash)|Wii Fit]], and [[Zero Laser]]) render it useless due to their lasting hitboxes.
*Witch Time will not slow down an opponent if activated by a projectile when the foe is too far away or when the opponent is completely intangible (when using Witch Time against most Final Smashes), although Bayonetta will still dodge the attack and speak as normal. However, if the opponent is [[Wario-Man]], affected by a [[Super Star]], invincible from dismounting a [[revival platform]], or using a projectile too close to Bayonetta, they will be slowed down if they trigger Witch Time.
*Witch Time will not slow down an opponent if activated by a projectile when the foe is too far away or when the opponent is completely intangible (when using Witch Time against most Final Smashes), although Bayonetta will still dodge the attack and speak as normal. However, if the opponent is [[Wario-Man]], affected by a [[Super Star]], invincible from dismounting a [[revival platform]], or using a projectile too close to Bayonetta, they will be slowed down if they trigger Witch Time.
**Even though [[Landmaster]], [[Octopus]], [[Super Dragon]], and [[Super Sonic]] also grant invincibility like Wario-Man, and [[Mega Charizard X]] only grants [[armor|super armor]], none of them get slowed down by Witch Time.
**Even though [[Landmaster]], [[Octopus]], [[Super Dragon]], and [[Super Sonic]] also grant invincibility like Wario-Man, and [[Mega Charizard X]] only grants [[armor|super armor]], none of them get slowed down by Witch Time. This is likely due to Wario-Man (and by extension, [[Giga Bowser (Final Smash)|Giga Bowser]], [[Giga Mac]], and [[Mega Lucario]]) still being treated as a character, whereas the other Final Smashes are actual transformations and have significantly different properties.


==External Links==
==External Links==