Shine spike: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
m (Better)
No edit summary
Line 1: Line 1:
{{ArticleIcons|ssb=y|ssbm=y|ssbb=y|unofficial=y}}
{{ArticleIcons|ssb=y|ssbm=y|ssbb=y|unofficial=y}}
[[File:Fox Shine Spike.png|thumb|250px|Fox shine spikes {{SSBM|Ness}} as he tries to recover in ''Melee''.]]
[[File:Shine Spike.gif|thumb|250px|{{SSBM|Fox}} shine spikes another Fox as he tries to recover in ''Melee''.]]
The '''shine spike''' is one of [[Fox]]'s [[edgeguard]]ing techniques. It consists of using Fox's [[down special]], [[Reflector]], to [[semi-spike]] an offstage opponent, in order to [[gimp]] them, preventing them from being able to [[recover]]. The shine spike is especially effective, because the shine has [[set knockback]] and [[hitstun]], making it as capable at zero percent as it is at three hundred percent. Also, since the move slows Fox's vertical movement, it allows him to easily recover after spiking, especially in ''Melee'', since the shine can be jump-cancelled in that game as well.
The '''shine spike''' is one of [[Fox]]'s [[edgeguard]]ing techniques. It consists of using Fox's [[down special]], [[Reflector]], to [[semi-spike]] an offstage opponent, in order to [[gimp]] them, preventing them from being able to [[recover]]. The shine spike is especially effective, because the shine has [[set knockback]] and [[hitstun]], making it as capable at zero percent as it is at three hundred percent. Also, since the move slows Fox's vertical movement, it allows him to easily recover after spiking, especially in ''Melee'', since the shine can be jump-cancelled in that game as well.