Gravity: Difference between revisions

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(→‎Gravity values in SSB4: So that's why Roy's jumps and recovery are pathetic...)
(This is something that causes confusion... I'm not sure how good my explanation is but it should be an improvement at least.)
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'''Gravity''' is a measure of how fast a falling [[character]] reaches their maximum [[falling speed]]. A character with high gravity does not necessarily have a fast falling speed; they simply reach their top falling speed faster.
'''Gravity''' is a measure of how fast a falling [[character]] reaches their maximum [[falling speed]]. A character with high gravity does not necessarily have a fast falling speed; they simply reach their top falling speed faster.


The vertical [[knockback]] suffered by characters is based on both their [[weight]] and their gravity, with higher-gravity characters taking more knockback; horizontal knockback is unaffected. This is an attempt to balance the ability to [[combo]] various characters,. It is believed this only occurs in ''Brawl'' and ''SSB4'', but it may occur in the other two games as well.
In ''Brawl'' and ''SSB4'', the vertical [[knockback]] suffered by characters is based on both their [[weight]] and their gravity, with higher-gravity characters taking more knockback; horizontal knockback is unaffected. This reduces the natural effect of gravity on launch distance, keeping characters with low weight but high gravity (most notably [[Fox]]) from having disproportionally high vertical endurance, though it also makes them slightly harder to [[combo]].


Gravity also affects how high a character is able to [[jump]]; two characters with the same jump force will not jump the same height if they have different gravity.
Gravity also affects how high a character is able to [[jump]]; two characters with the same jump force will not jump the same height if they have different gravity.