Falco (SSBM)/Down smash: Difference between revisions

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Falco does a quick split, hitting on both sides of him simultaneously, while dealing 16% damage uncharged to 21% fully charged. Despite having somewhat limited [[range]], it has pretty high knockback and KO power, while sending opponents on a [[semi-spike]] trajectory, making it an effective [[edgeguarder]] that can intercept many [[recovery]] moves, or just be used onstage while near the [[edge]]. If the opponent is hit very close to Falco's body, it knocks them straight up. This does very weak knockback, even at higher percentages, though it can [[combo]] into moves such as an {{mvsub|Falco|SSBM|up smash}}.
Falco does a quick split, hitting on both sides of him simultaneously, while dealing 16% damage uncharged to 21% fully charged. Despite having somewhat limited [[range]], it has pretty high knockback and KO power, while sending opponents on a [[semi-spike]] trajectory, making it an effective [[edgeguarder]] that can intercept many [[recovery]] moves, or just be used onstage while near the [[edge]]. If the opponent is hit very close to Falco's body, it knocks them straight up. This does very weak knockback, even at higher percentages, though it can [[combo]] into moves such as an {{mvsub|Falco|SSBM|up smash}}.


Falco's legs are [[intangible]] for a small part of the move's duration. However, as this duration includes the charging period, the intangibility can be extended by charging the move. This leaves Falco's entire lower half unhittable for a controllable amount of time, which can result in a surprise miss for incoming low attacks.
Falco's legs are [[intangible]] for a small part of the move's duration. However, as this duration includes the charging period, the intangibility can be extended by charging the move. This leaves Falco's entire lower half invulnerable for a controllable amount of time, which can result in a surprise miss for incoming low attacks.


{{competitive expertise}}
{{competitive expertise}}