L-canceling: Difference between revisions

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'''L-canceling''' (an abbreviation of '''lag canceling''' or '''[[L button]] canceling''', written on the official ''[[Super Smash Bros.]]'' website as '''smooth landing''') is a technique in ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'' that allows characters to act faster than usual when landing in the middle of an [[aerial attack]]. L-cancelling is done by pressing a shield button 11 [[frame]]s before landing during an aerial attack in ''[[Smash 64]]'' (the grab button also works because of its unique properties), or by pressing the shield button 1 to 7 frames before landing in ''[[Melee]]''.
'''L-canceling''' (an abbreviation of '''lag canceling''' or '''[[L button]] canceling''', written on the official ''[[Super Smash Bros.]]'' website as '''smooth landing''') is a technique in ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'' that allows characters to act faster than usual when landing in the middle of an [[aerial attack]]. L-cancelling is done by pressing a shield button 11 [[frame]]s before landing during an aerial attack in ''[[Smash 64]]'' (the grab button also works because of its unique properties), or by pressing the shield button 1 to 7 frames before landing in ''[[Melee]]''.


Only regular aerial attacks can be L-cancelled; [[special move]]s that have landing lag cannot. If an attack is [[auto-cancel]]led then L-cancelling has no effect.
Only regular aerial attacks can be L-cancelled; [[special move]]s that have landing lag cannot. If an attack is [[auto-cancel]]led then L-cancelling has no effect. All aerials can be cancelled except {{SSBM|Mr. Game & Watch}}'s [[nair]], [[bair]] and [[uair]].


==In ''Super Smash Bros.''==
==In ''Super Smash Bros.''==