Pikachu (SSBM)/Up smash: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
Line 3: Line 3:
==Overview==
==Overview==
[[File:Pikachu Up Smash Hitbox Melee.gif|thumb|Hitboxes of Pikachu's up smash.]]
[[File:Pikachu Up Smash Hitbox Melee.gif|thumb|Hitboxes of Pikachu's up smash.]]
Pikachu does a back flip with its tail sticking out, doing extremely high vertical knockback. Its up smash is the strongest in the game in terms of knockback, as well as being very quick and has some range into it. Like in any ''Smash Bros.'' game, this is one of Pikachu's most versatile moves, as it can be good to combo with this move and is also effective as a finisher of a combo or just to KO an opponent period. Pikachu can also juggle and do good shield stabbing with this move. Pikachu can also "[[Thunderspike]]" an opponent with its up smash but this is rather less effective as [[Thunder]] has gotten [[nerf]]ed from the original ''Super Smash Bros.''- it's now fixed height from a thunder cloud (despite still having a good vertical reach), faster falling speeds of opponents, the move being slower and more laggy makes Thunderspiking a harder way to KO an opponent.
Pikachu does a back flip with its tail sticking out, doing extremely high vertical knockback. It is the strongest [[up smash]] in ''Melee'' in terms of knockback, and is also very quick, with some [[range]] as well. Like in any ''Smash Bros.'' game, this is one of Pikachu's most versatile moves, as it can [[combo]] many characters at low percentages, [[juggle]] [[fastfaller]]s at lower percentages, and is a very effective way to finish a combo, followup a move such as an {{mvsub|Pikachu|SSBM|up throw}} or {{mvsub|Pikachu|SSBM|down throw}} (depending on the opponent's [[falling speed]]), or just to KO an opponent period. The move can also be used effectively for [[shield stabbing]]. Pikachu can also use the move to combo straight into [[Thunder]] for a [[Star KO]], referred to as a "[[Thunderspike]]", though this is much less effective than in ''Smash 64'' due to Thunder having much slower speed in terms of both [[startup]] and [[ending lag]], and no longer having infinite vertical range (now striking from a fixed height from a thundercloud), as well as the generally faster falling speeds in ''Melee''.


{{competitive expertise}}
{{competitive expertise}}