Giant Punch: Difference between revisions
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[[File:Donkey Kong Giant Punch SSB.png|right|thumb|Giant Punch in ''[[Super Smash Bros.]]''.|250px]] | [[File:Donkey Kong Giant Punch SSB.png|right|thumb|Giant Punch in ''[[Super Smash Bros.]]''.|250px]] | ||
'''Giant Punch''' is [[Donkey Kong]]'s [[ | '''Giant Punch''' is [[Donkey Kong]]'s [[neutral special move]]. By pressing the special move button, DK will start swinging his arm around, charging a punch. Pressing the button once more will deliver the blow, which gains power for every completed swing. If no button is pressed, after ten swings DK will become fully charged and stop winding up; his head will start smoking to indicate this. The fully charged punch can then be delivered at any time by pressing the special move button; the punch is weaker when used in midair. | ||
If the player presses a sheild button or presses the control stick left or right while charging, DK will save whatever charge he has and [[shield]] or [[roll]]. He can then continue charging later. Being hit while charging will cancel out any charge. | |||
In [[Brawl]], DK gains [[super armour]] when he throws a fully charged punch, making it very hard to interrupt, and can be saved to defend against an incoming KO move. On the other hand, a punch that's just under full charge has significantly more KO'ing power. | |||
In [[Melee]] and [[Brawl]], this move puts Donkey Kong into a [[helpless]] state if used in mid-air. However, it has less ending lag in Brawl, and more invincibility frames. | In [[Melee]] and [[Brawl]], this move puts Donkey Kong into a [[helpless]] state if used in mid-air. However, it has less ending lag in Brawl, and more invincibility frames. | ||
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==Gallery== | ==Gallery== | ||
< | <center> | ||
<gallery widths="190"> | <gallery widths="190"> | ||
File:Donkey Kong Giant Punch SSBM.png|Giant Punch in ''[[Melee]]''. | File:Donkey Kong Giant Punch SSBM.png|Giant Punch in ''[[Melee]]''. | ||
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</gallerY> | </gallerY> | ||
</center> | </center> | ||
==Trivia== | |||
*In [[SSB]], instead of DK's head steaming to show he's fully charged, his fist will spark. | |||
{{Donkey Kong Special Moves}} | {{Donkey Kong Special Moves}} | ||
[[Category:Attacks]] | [[Category:Attacks]] |