Damage: Difference between revisions
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m (Grammar fixes, adding Team Healer) |
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*Ledge recovery - At 100%, a character's ledge animations change to slower ones. Also, their ledge attack gets more powerful. | *Ledge recovery - At 100%, a character's ledge animations change to slower ones. Also, their ledge attack gets more powerful. | ||
*[[Hoop damage]] - Characters stop getting hoop damage when at 150%. | *[[Hoop damage]] - Characters stop getting hoop damage when at 150%. | ||
*[[Jet Hammer]] - [[King Dedede (SSBB)|King Dedede]] | *[[Jet Hammer]] - Like hoop damage, [[King Dedede (SSBB)|King Dedede]] stops getting damaged when at 150%. | ||
*[[Lucario (SSBB)|Lucario]]'s attack power - The more damage Lucario has, the more damage his attacks | *[[Lucario (SSBB)|Lucario]]'s attack power - The more damage Lucario has, the more damage his aura-based attacks do. The power caps somewhere between 180% and 200%. | ||
*[[Pikmin Throw|Pikmin latch time]] - Pikmin release a character faster at higher damages. | *[[Pikmin Throw|Pikmin latch time]] - Pikmin release a character faster at higher damages. | ||
*A [[Team Healer]]'s healing power - The more damage the target has, the more damage the item heals. | |||
==See Also== | ==See Also== |