Damage: Difference between revisions

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m (Grammar fixes, adding Team Healer)
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*Ledge recovery - At 100%, a character's ledge animations change to slower ones. Also, their ledge attack gets more powerful.
*Ledge recovery - At 100%, a character's ledge animations change to slower ones. Also, their ledge attack gets more powerful.
*[[Hoop damage]] - Characters stop getting hoop damage when at 150%.
*[[Hoop damage]] - Characters stop getting hoop damage when at 150%.
*[[Jet Hammer]] - [[King Dedede (SSBB)|King Dedede]]'s stops getting damage when at 150%
*[[Jet Hammer]] - Like hoop damage, [[King Dedede (SSBB)|King Dedede]] stops getting damaged when at 150%.
*[[Lucario (SSBB)|Lucario]]'s attack power - The more damage Lucario has, the more damage his attacks based on aura do. (Stop at 182- 200%)
*[[Lucario (SSBB)|Lucario]]'s attack power - The more damage Lucario has, the more damage his aura-based attacks do. The power caps somewhere between 180% and 200%.
*[[Pikmin Throw|Pikmin latch time]] - Pikmin release a character faster at higher damages.
*[[Pikmin Throw|Pikmin latch time]] - Pikmin release a character faster at higher damages.
*A [[Team Healer]]'s healing power - The more damage the target has, the more damage the item heals.


==See Also==
==See Also==