Corrin (SSBU): Difference between revisions

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(April Fools Corrin)
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|image = {{tabber|title1=Male|content1=[[File:Corrin SSBU.png|250px]]|title2=Female|content2=[[File:Corrin-Alt1 SSBU.png|250px]]}}
|image = {{tabber|title1=Male|content1=[[File:Corrin SSBU.png|250px]]|title2=Female|content2=[[File:Corrin-Alt1 SSBU.png|250px]]}}
|game = SSBU
|game = SSBU
|availability = [[Downloadable content (SSBU)|Downloadable]]
|ssbgame1 = SSB4
|availability = [[Unlockable character|Unlockable]]
|tier = A-
|tier = A-
|ranking = 27
|ranking = 27
}}
}}
<!--NOTICE BEFORE EDITING: When using pronouns, use those that match the gender of the default when referring to their Smash incarnation (treating the alternate gendered variant as a character costume like Alph) and gender neutral for home series info. However, completely omitting pronouns is entirely a valid style, as long as the sentence stays coherent.-->
<!--NOTICE BEFORE EDITING: When using pronouns, use those that match the gender of the default when referring to their Smash incarnation (treating the alternate gendered variant as a character costume like Alph) and gender neutral for home series info. However, completely omitting pronouns is entirely a valid style, as long as the sentence stays coherent.-->
'''Corrin''' ({{ja|カムイ|Kamui}}, ''Kamui'') is a playable character in ''[[Super Smash Bros. Ultimate]]'' that was spontaneously added to the game in Update 13.0.2 on February 14th, 2024 as a free downloadable character. Both male and female versions of the character are playable. Corrin is classified as [[Fighter number|Fighter #83]], the last fighter number of the overall roster.
'''Corrin''' ({{ja|カムイ|Kamui}}, ''Kamui'') is a playable character in ''[[Super Smash Bros. Ultimate]]'' that was officially confirmed on June 12th, 2018. As in ''Smash 4'', both male and female versions of the character are playable. Corrin is classified as [[Fighter number|Fighter #62]].


Male Corrin is voiced by {{s|wikipedia|Cam Clarke}} and {{s|wikipedia|Nobunaga Shimazaki}} in English and Japanese respectively, while Marcella Lentz-Pope and {{s|wikipedia|Satomi Sato}}'s voice female Corrin in English and Japanese respectively.
{{s|wikipedia|Cam Clarke}} and {{s|wikipedia|Nobunaga Shimazaki}}'s portrayals of male Corrin in English and Japanese and Marcella Lentz-Pope and {{s|wikipedia|Satomi Sato}}'s portrayals of female Corrin in English and Japanese from ''[[Super Smash Bros. 4]]'' were repurposed for ''Ultimate''.


Corrin is ranked 27th out of 82 on the current [[tier list]], placing him in the A- tier. Corrin's main strength is his range, courtesy of the disjointed hitboxes of the Yato Blade, which pairs well with his high damage output and good frame data for a swordsman. This gifts him with an amazing neutral and advantage state, and an extremely reliable combo game thanks to his aerials having consistent combos at most percent ranges. Corrin also possesses strong neutral game options as he has multiple attacks that can force a reaction from opponents, with held forward smash whittling down shields and can cause a [[shield stab]] or [[shield break]] if not reacted properly to, while [[Dragon Fang Shot]] has two separate chargeable portions which can punish careless shielding up close. [[Dragon Lunge]] serves as the centerpiece of Corrin's gameplan: it consists of an initial pin and followup attack that can be cancelled into an attack or various movement options, further enhancing Corrin's mixup options. It additionally serves as a recovery extender if it pins onto a wall, and is a potent [[edgeguarding]] tool thanks to its range and low diagonal hitbox, allowing it to easily [[2 frame punish]] recovering opponents with low risk to Corrin. Finally, Corrin's recovery is dependable as [[Dragon Ascent]] provides flexible distance onstage and excellent protection thanks to its [[intangibility]] and large hitboxes, while he can further aid his recovery by using back air. Overall, Corrin's toolset give him amazing frame trapping, combo, and juggling potential, as well as a formidable advantage state especially while edgeguarding, with his punish game being freeflow and generally safe.  
Corrin is ranked 27th out of 82 on the current [[tier list]], placing him in the A- tier. This is a slight drop from his 13th out of 54 placement in ''SSB4''. Corrin's main strength is his range, courtesy of the disjointed hitboxes of the Yato Blade, which pairs well with his high damage output and good frame data for a swordsman. This gifts him with an amazing neutral and advantage state, and an extremely reliable combo game thanks to his aerials having consistent combos at most percent ranges. Corrin also possesses strong neutral game options as he has multiple attacks that can force a reaction from opponents, with held forward smash whittling down shields and can cause a [[shield stab]] or [[shield break]] if not reacted properly to, while [[Dragon Fang Shot]] has two separate chargeable portions which can punish careless shielding up close. [[Dragon Lunge]] serves as the centerpiece of Corrin's gameplan: it consists of an initial pin and followup attack that can be cancelled into an attack or various movement options, further enhancing Corrin's mixup options. It additionally serves as a recovery extender if it pins onto a wall, and is a potent [[edgeguarding]] tool thanks to its range and low diagonal hitbox, allowing it to easily [[2 frame punish]] recovering opponents with low risk to Corrin. Finally, Corrin's recovery is dependable as [[Dragon Ascent]] provides flexible distance onstage and excellent protection thanks to its [[intangibility]] and large hitboxes, while he can further aid his recovery by using back air. Overall, Corrin's toolset give him amazing frame trapping, combo, and juggling potential, as well as a formidable advantage state especially while edgeguarding, with his punish game being freeflow and generally safe.  


However, Corrin has notable weaknesses, most of which revolve around his poor mobility and disadvantage state. In spite of his excellent combo potential, Corrin's poor ground speed and lack of effective defensive options causes him to struggle to win neutral, as he is forced to be aggressive in approaching or catching up to faster characters and zoners. In the event he does lose neutral, his disadvantage state is poor due to his mediocre [[out of shield]] game and moves that aren't fast enough to help him escape from difficult situations, such as juggles, edgeguards, and ledgetraps. His combos and juggles are nevertheless susceptible to DI and easy to dodge thanks to his slow mobility, giving him unusual difficulty in combo game execution than other swordfighters. Corrin's strongest advantage tools, such as his special attacks and forward smash, are afflicted by poor frame data and therefore easy to punish, with forward smash in particular being able to be escaped with [[SDI]]. His strongest KO tools additionally require precision due to their small sweetspots, and his grab game is only serviceable, with most of them only used for positional advantage and only one of them being a very late KO throw (up throw). Finally, Corrin is susceptible to gimps and edgeguards: while it is fast and has a wide hitbox, the distance it provides is linear, and it is capable of being 2-frame punished with sufficiently disjointed attacks.
However, Corrin has notable weaknesses, most of which revolve around his poor mobility and disadvantage state. In spite of his excellent combo potential, Corrin's poor ground speed and lack of effective defensive options causes him to struggle to win neutral, as he is forced to be aggressive in approaching or catching up to faster characters and zoners. In the event he does lose neutral, his disadvantage state is poor due to his mediocre [[out of shield]] game and moves that aren't fast enough to help him escape from difficult situations, such as juggles, edgeguards, and ledgetraps. His combos and juggles are nevertheless susceptible to DI and easy to dodge thanks to his slow mobility, giving him unusual difficulty in combo game execution than other swordfighters. Corrin's strongest advantage tools, such as his special attacks and forward smash, are afflicted by poor frame data and therefore easy to punish, with forward smash in particular being able to be escaped with [[SDI]]. His strongest KO tools additionally require precision due to their small sweetspots, and his grab game is only serviceable, with most of them only used for positional advantage and only one of them being a very late KO throw (up throw). Finally, Corrin is susceptible to gimps and edgeguards: while it is fast and has a wide hitbox, the distance it provides is linear, and it is capable of being 2-frame punished with sufficiently disjointed attacks.


Overall, Corrin is a unique swordfighter that excels in a formidable combo game that is reliable across the cast, great edgeguarding and spacing tools, along with many ways to keep his opponent guessing once he is in advantage. However, his lack of defensive options and slow mobility hold his strengths back and means he has to carefully win neutral to avoid his lacking disadvantage state. Opinions on Corrin have been very few and far between, as he boasts the lowest popularity of any fighter in competitive play, having absolutely zero competitive matches recorded.
Overall, Corrin is a unique swordfighter that excels in a formidable combo game that is reliable across the cast, great edgeguarding and spacing tools, along with many ways to keep his opponent guessing once he is in advantage. However, his lack of defensive options and slow mobility hold his strengths back and means he has to carefully win neutral to avoid his lacking disadvantage state. Opinions on Corrin have been very volatile: he saw the worst representation in the 2019-2020 metagame (with his 2020 representation being tied with {{SSBU|Mii Brawler}} for the lowest) and low opinions due to players perceiving his nerfs as too harsh, especially in the new game engine. However, significant buffs from game updates and the changes to the metagame made his representation greatly improve, especially following the online metagame thanks to the meta becoming punish-heavy and neutral-focused, which favors Corrin's gameplan. As a result, he has seen strong major and supermajor results from players such as {{Sm|Neo|p=Japan}} and {{Sm|SHADIC}}, and is considered one of ''Ultimate'''s "late-meta" picks.
 
==How to unlock==
Complete one of the following:
*Play [[VS. match]]es, with Corrin being the 41st character to be unlocked.
*Clear {{SSBU|Classic Mode}} with {{SSBU|Kirby}} or any character in his unlock tree, being the 6th character unlocked after {{SSBU|Robin}}.
*Have Corrin join the player's party in [[World of Light]].
With the exception of the third method, Corrin must then be defeated on [[Coliseum]]. In World of Light, he is fought on the [[Ω form]] of [[Castle Siege]].


==Attributes==
==Attributes==
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Another issue with Corrin is his below-average grab game, as the up throw is the only throw with some utility for being a late kill throw. Meanwhile, forward throw and back throw are purely positional throws, which have their uses but do not lead to guaranteed combos, and down throw is solely a high damage option, with none of these other throws having any degree of combo potential or reasonable kill power.
Another issue with Corrin is his below-average grab game, as the up throw is the only throw with some utility for being a late kill throw. Meanwhile, forward throw and back throw are purely positional throws, which have their uses but do not lead to guaranteed combos, and down throw is solely a high damage option, with none of these other throws having any degree of combo potential or reasonable kill power.


Overall, Corrin is a character who can stand his ground up close and rack up damage efficiently with his spacing tools and his combo and advantage potential, but Corrin's below average speed holds him back from becoming a top tier threat. Corrin's tall frame and moderate gravity make him susceptible to aerial combos and juggling, similar to other fighters from ''Fire Emblem'', although his down aerial can prevent some juggles. Although his flaws are somewhat polarizing due to his slightly exploitable recovery and poor disadvantage, it can be argued that those flaws can be made up for with his stable combo game and kill confirms as well as his greater raw kill power and range.  
Overall, Corrin is a character who can stand his ground up close and rack up damage efficiently with his spacing tools and his combo and advantage potential, but Corrin's below average speed holds him back from becoming a top tier threat. Corrin's tall frame and moderate gravity make him susceptible to aerial combos and juggling, similar to other fighters from ''Fire Emblem'', although his down aerial can prevent some juggles. Although his flaws are somewhat polarizing due to his slightly exploitable recovery and poor disadvantage, players feel that those flaws can be made up for with his stable combo game and kill confirms as well as his greater raw kill power and range.  
 
==Changes from ''[[Super Smash Bros. 4]]''==
Corrin was previously considered to be a high tier character in ''SSB4'' (13th out of 54 characters) thanks to a combination of excellent range and passable speed to go with good frame data, a surprisingly effective combo game, great approach option in his [[Dragon Lunge]], and repspectable KO power. Most likely owing to the stigma left by DLC characters in the previous game, Corrin was drastically nerfed during the initial release of ''Ultimate''; however, game updates would provide many noteworthy buffs to help compensate and make up for his lost options. Regardless, Corrin is still considered to be slightly nerfed overall.
 
Corrin's nerfs have primarily addressed the most oppressive aspects of his kit, with his special moveset suffering the largest recipients. [[Dragon Lunge]], previously his most versatile move, has become riskier to execute as its kicking part now covers less distance and suffers much more ending lag, and its ability to cross up opponents is also worsened with the game's changes to [[jostling]]. [[Dragon Fang Shot]] has increased lag and [[paralysis|paralyzes]] opponents for less time if not fully charged or at low percentage, both changes of which make the projectile follow up into the bite less consistently and remove its previous KO confirm from forward aerial at mid-percentages (though the move itself still follows up naturally at high percentages). [[Counter Surge]], previously one of the most infamous counterattacks in the game, has lost its strong late hit, deals substantially less knockback, and has much more ending lag upon a successful counterattack. Among other nerfs, his [[forward smash]] has a much shorter active duration, [[down smash]]'s back hit is weaker, and [[Dragon Ascent]] now halts at the end of the move, slightly reducing Corrin's horizontal recovery distance. His grabs have slightly less range, rendering them harder to use to pressure opponents, and causing Corrin to rely on spacing much more, while his forward and back throws' lower knockback makes them less effective in battles against multiple characters.
 
However, Corrin has also received some useful buffs. A number of Corrin's moves have seen increases in damage, making it easier for him to rack up damage if he keeps the advantage. Many of Corrin's moves are also more adept for KOing; [[forward smash|forward]] and [[up smash]]es, [[back aerial|back]] and [[up aerial]]s [[Dragon Ascent]], and [[Dragon Fang Shot]]'s fully charged shot and bite all now deal more knockback, with the latter even compensating somewhat for the move's lowered paralysis time and making it a deadlier hard punish, while [[forward tilt]] sends at a much more desirable angle for KOing (in exchange for its former ability to situationally juggle vertically) while seeing no changes to knockback unlike other tilts of its kind. Despite its nerfs, Dragon Lunge has also seen some notorious improvements; it can now be canceled manually by tapping down and jumping has significantly less endlag, making it much safer when not used to attack and improving its mix-up potential. Other buffs include forward smash now reaching its maximum distance immediately and being both safer on shield and stronger when tippered, [[down smash]] having less ending lag, Dragon Fang Shot traveling a longer distance, and Dragon Ascent traveling more distance and its intangibility period being more lenient, making it slightly harder to intercept.
 
The universal changes to the engine are overall mixed for Corrin. On one hand, the universal nerfs to grabs' frame data leave Corrin more open to punishment, and combined with his grabs and throws changes, further weakens his grab game. The increased mobility, faster [[jumpsquat]]s, the ability to [[dash-canceling|run cancel into any grounded move]], the increased [[shieldstun]], and the reduced [[landing lag]], all improve Corrin's [[approach]] and combo game, the former somewhat compensating for Dragon Lunge's increased risk, though this also allows opponents to overcome Corrin's defenses with less issue, making his mediocre close-quarters game and vulnerability to combos more exploitable. On the other hand, the changes to the paralysis effect allow Dragon Fang Shot to stun opponents longer at high percents, as well as deal knockback to already paralyzed opponents (rather than only damaging them). The ability for [[smash attacks]] to be held for longer also noticeably benefits forward smash, allowing the looping charge hits to last longer and further build damage or lead into [[shield break]]s.
 
In bulk, the changes to the game physics make it easier for Corrin to approach without the need of his special moves, and he now possesses a less lopsided moveset and a more conventional KOing prowess, helping compensate for the loss of his mid-percentage KO confirms. However, his nerfed grabs and special moves make it less feasible to approach with them and cause Corrin to rely on his standard moveset to fill in the gaps left by these detriments, and the same changes to the engine make it easier to surmount his defense and exploit his disadvantage, forcing him to rely more on his aerials. Aside from his struggle at close range and poor grab game, Corrin also retains his weaknesses from ''SSB4'' (many of which are typical of ''Fire Emblem'' characters in general), such as his lance moves' reliance on spacing, mediocre recovery, and being vulnerable to combos. Because of his nerfs, Corrin was initially considered a significantly less viable character than in ''SSB4'', although subsequent updates have mitigated the nerfs' impacts and allowed him to fare substantially better than he did during initial release, keeping up with the rest of the cast even with the introductions of various powerful DLC characters. All in all, Corrin fares moderately worse than in ''SSB4'', but remains a fairly effective character in ''Ultimate''.
 
{{SSB4 to SSBU changelist|char=Corrin}}


==Update history==
==Update history==
Due to being released after update 13.0.1, which was stated to be the final fighter balance patch, Corrin is the only character in the roster to not recieve any buffs, nerfs, or changes whatsoever.
Corrin was significantly buffed in game updates. While update 2.0.0 merely improved his neutral and up aerials' auto-cancel windows, update 3.0.0 brought a number of more noticeable buffs. A few of Corrin's moves gained more consistent hitboxes, uncharged [[Dragon Fang Shot]] became slightly better at zoning, [[Dragon Lunge]]'s stab ending lag was slightly decreased, and [[Dragon Ascent]] gained more invincibility frames alongside higher knockback. Update 4.0.0 provided one of Corrin's most important buffs by noticeably increasing Dragon Ascent's overall travel distance, which substantially improved his previously crippled recovery. In addition, Dragon Lunge's jump had its ending lag decreased by a fairly noticeable amount, while forward smash gained slightly higher knockback.
 
Following update 7.0.0's minor buffs to Corrin's shield and down throw, update 8.0.0 granted him a number of substantial buffs. Forward smash's tipper gained a shieldstun multiplier alongside an increased damage output, while its singular hitbox was split in two in order to improve its range. Back and up aerials had their damage outputs increased, which also improved their KO potentials. In comparison, forward aerial also had its damage output increased at the cost of lower knockback scaling, improving its combo potential. Lastly, Dragon Lunge was improved in a few ways: it has less ending lag when its thrust does not pin a surface and especially when Corrin jumps out of its pin, while its clean kicks have significantly higher knockback scaling, thus KOing earlier.
 
As a result of the many significant buffs he received, Corrin's tournament representation and results have significantly improved since the early metagame, to the point where he is now considered to be a high-tier character.
 
'''{{GameIcon|SSBU}} {{SSBU|2.0.0}}'''
{{UpdateList (SSBU)/2.0.0|char=Corrin}}
 
'''{{GameIcon|SSBU}} {{SSBU|3.0.0}}'''
{{UpdateList (SSBU)/3.0.0|char=Corrin}}
 
'''{{GameIcon|SSBU}} {{SSBU|3.1.0}}'''
{{UpdateList (SSBU)/3.1.0|char=Corrin}}
 
'''{{GameIcon|ssbu}} {{SSBU|4.0.0}}'''
{{UpdateList (SSBU)/4.0.0|char=Corrin}}
 
'''{{GameIcon|ssbu}} {{SSBU|7.0.0}}'''
{{UpdateList (SSBU)/7.0.0|char=Corrin}}
 
'''{{GameIcon|ssbu}} {{SSBU|8.0.0}}'''
{{UpdateList (SSBU)/8.0.0|char=Corrin}}


==Moveset==
==Moveset==
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''See also:[[:Category:Corrin players (SSBU)]]''
''See also:[[:Category:Corrin players (SSBU)]]''


Corrin has the forlorn trait of being the only character in the entire roster to have zero notable players in competitive play, or any at all.
*{{Sm|Cosmos|USA}} - Although more well known for his {{SSBU|Inkling}} and {{SSBU|Pyra}}/{{SSBU|Mythra}}, Cosmos has occasionally pulled out Corrin in offline sets, notably reverse 3-0ing {{Sm|Dabuz}} at {{Trn|Glitch 8 - Missingno}} with Corrin and defeating {{Sm|Tea}} at {{Trn|L'Odyssée - Chant I}} using Corrin in the last two games. He also used Corrin in the online metagame and was considered the best Corrin player in the online metagame, ranking 36th on the [[Wi-Fi Warrior Rank v6]] with the character.
*{{Sm|Ly|Japan}} - Co-mains Corrin alongside {{SSBU|Byleth}} and was considered the best offline Corrin player in the world during the pandemic period, with notable placements such as 17th at {{Trn|Kagaribi 4}} and 33rd at {{Trn|Kagaribi 3}}. Although his results have since declined, he still sees the occasional strong performance, most notably at {{Trn|Super Smash Con 2023}}, where he placed 17th and upset {{Sm|Sparg0}}.
*{{Sm|MkLeo|Mexico}} - Began using Corrin in his roster in early 2022 and was the best Corrin player in the world at the time, predominantly using the character in top 8 of {{Trn|Delfino Maza RETA 2022}}, becoming the first time Corrin saw significant usage to win a major. He has also used Corrin to win crucial sets in order to win {{Trn|e-Caribana}}. He dropped Corrin following {{Trn|Double Down 2022}}, although he has occasionally pulled out the character to cover his other mains' bad matchups, such as defeating {{Sm|Sonix}} at {{Trn|Wavedash 2023}}.
*{{Sm|Neo|Japan|p=Japan}} - Although he began seriously competing in late-2022, he quickly established himself as one of the best Corrin players of all-time, most notably placing 5th at the supermajor {{Trn|Super Smash Con 2023}} defeating {{Sm|Tweek}}, the highest placement for a Corrin player relative to number of participants.
*{{Sm|SHADIC|USA}} - One of the first Corrin players who began placing well consistently at majors and is considered one of the best Corrin players of all-time. He is the only solo-Corrin player to win a major, doing so at {{Trn|Cirque Du CFL 3}}.


===Tier placement and history===
===Tier placement and history===
Corrin was initially seen as a mid-tier character following his release. and no notable players have ever attempted to pick him up, leading to Corrin's representation being completely nonexistent, with him ranking last in representation at the end of 2024, with an analysis of 251 [[Power ranking]]s across 5 continents showing Corrin having the lowest representation in the roster (0.0%).<ref>https://www.youtube.com/watch?v=zGaYyzztjBc&t=872s&ab_channel=turndownforULT</ref>
Corrin was initially seen as a mid-tier character from the beginning of the metagame. While his nerfs were perceived as noticeable, players believed he could still have potential akin to ''Smash 4'' with moves such as back aerial and Dragon Lunge still being strong enough to mitigate their nerfs. However, it soon became apparent that their changes were insufficient to adhere to ''Ultimate''{{'}}s faster engine. Many top professionals considered Corrin a low-tier character, and all of Corrin's notable players from ''Smash 4'' dropped him. Despite occasional success from players such as {{Sm|Ke-ya}}, who has placed decently in Japan, and {{Sm|Cosmos}}, who notably reverse 3-0'd Dabuz at {{Trn|Glitch 8 - Missingno}}, Corrin's representation was near nonexistent during the early metagame, with him ranking last in representation at the end of 2019,<ref>{{cite web|url=https://docs.google.com/spreadsheets/d/1AJs-mj5TTdkmkl7nhj4twJymVPTLTUdT0MBToL1cxDs/edit#gid=342014565|title=OrionRank 2019 character data}}</ref> and again in 2020, where an analysis of 251 [[Power ranking]]s across 5 continents in 2020 showing Corrin having the lowest representation in the roster (0.1%), along with the {{SSBU|Mii Brawler}}.<ref>https://www.youtube.com/watch?v=zGaYyzztjBc&t=872s&ab_channel=turndownforULT</ref>
 
However, Corrin's reception would begin to turn around with the release of patch 8.0.0, where his KO power and Dragon Lunge were improved. Although the patch took place during the COVID-19 pandemic, Corrin began seeing improving results from Cosmos, who mained Corrin throughout most of the online metagame. Following the return of offline competitive play, Corrin saw further success from old players such as {{Sm|Ly}} and {{Sm|SHADIC}} and gained new players such as {{Sm|MkLeo}}, who co-mained Corrin in the first half of 2022, and {{Sm|Neo|p=Japan}}, who established himself as one of the best Corrin players in the world by early-2023 despite having started seriously competing months prior. This led to a renaissance period for Corrin, who swiftly saw more and more representation as time went on, a far cry from Corrin's near-nonexistent playerbase from the early game and one of the most significant turnarounds of any character's overall representation. These marked changes caused the community to reassess the character to a mid-tier, with some going as far as to say Corrin could be ranked as a high-tier. This is reflected in Corrin's initial tier list placement, where he was ranked 42nd out of 82 as an upper-mid tier character. Even with that placement, some argued that Corrin should be ranked higher, especially following an explosion of Corrin results in mid-2023 thanks to Neo, Ly, and SHADIC; this was later the case in the second tier list done by the community, with him rising up to 27th out of 82.


=={{SSBU|Classic Mode}}: Between White and Black==
=={{SSBU|Classic Mode}}: Between White and Black==
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==Role in [[World of Light]]==
==Role in [[World of Light]]==
[[File:WoL-62Corrin.jpg|thumb|Finding Corrin in World of Light|left]]
[[File:WoL-62Corrin.jpg|thumb|Finding Corrin in World of Light|left]]
Due to his status as downloadable content, Corrin does not have a legitimate role in World of Light. Instead, he is unlocked for use in the mode after freeing ten fighters from [[Galeem]]'s control. If loading an existing save file that meets this condition before downloading Corrin, he is immediately unlocked.  
Although neither male nor female Corrin appear in the World of Light opening cutscene, they were vaporized and later imprisoned alongside the rest of the fighters (sans {{SSBU|Kirby}}) when Galeem unleashed his beams of light.
 
Male Corrin was one of the many fighters that fell under [[Dharkon]]'s control upon Galeem's first defeat. He is on a platform made of clouds in the [[Mysterious Dimension]] sub-area, guarded by the spirit of [[List of spirits (Fire Emblem series)#Azura|Azura]] (whose spirit battle is, ironically, against the default Female Corrin).
{{clrl}}
{{clrl}}


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==[[Spirit]]s==
==[[Spirit]]s==
Male Corrin's fighter spirit can be obtained by completing {{SSBU|Classic Mode}}. It is also available periodically for purchase in the shop for 300 Gold, but only after Corrin has been downloaded. Unlocking Corrin in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. Female Corrin also has a fighter spirit of her own, available through the shop. Each fighter spirit has an alternate version that replaces them with their artwork in ''Ultimate''.
Male Corrin's fighter spirit can be obtained by completing {{SSBU|Classic Mode}}. It is also available periodically for purchase in the shop for 300 Gold, but only after Corrin has been unlocked. Unlocking Corrin in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. Female Corrin also has a fighter spirit of her own, available through the shop. Each fighter spirit has an alternate version that replaces them with their artwork in ''Ultimate''.


<center>
<center>
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SSBUFireEmblemJPTwitter1.jpg|With all playable {{uv|Fire Emblem}} veterans on [[Coliseum]].
SSBUFireEmblemJPTwitter1.jpg|With all playable {{uv|Fire Emblem}} veterans on [[Coliseum]].
</gallery>
</gallery>
===Fighter Showcase Video===
{{#widget:YouTube|id=7B4w2Tsy9PE}}


==Trivia==
==Trivia==
*Corrin is the only newcomer in Ultimate to not recieve any promotional material whatsoever before, or even after relase.
*Corrin is the only character who, in [[:File:SSBU Classic Mode Difficulty Mural Full.jpg|the mural for Classic Mode]], is represented by an alternate costume: the default female Corrin. This is consistent with how Corrin is primarily represented with the female version in most ''Fire Emblem'' media after ''Fates'', such as ''Fire Emblem Warriors'', ''Fire Emblem Heroes'', and ''Fire Emblem Engage''.
*Corrin is the only character who, in [[:File:SSBU Classic Mode Difficulty Mural Full.jpg|the mural for Classic Mode]], is represented by an alternate costume: the default female Corrin. This is consistent with how Corrin is primarily represented with the female version in most ''Fire Emblem'' media after ''Fates'', such as ''Fire Emblem Warriors'', ''Fire Emblem Heroes'', and ''Fire Emblem Engage''.
*While other characters with two selectable genders ({{SSBU|Pokémon Trainer}}, Inkling, {{SSBU|Wii Fit Trainer}}, {{SSBU|Robin}} and the {{SSBU|Mii Fighter}}s) have two identical [[Announcer]] calls in the English [[Sound Test]] (presumably as placeholders for languages with gender-specific pronouns), Corrin and {{SSBU|Byleth}} are notably the only characters who lack this trait. This is likely due to actually having a name rather than a gender-neutral description in English.
*While other characters with two selectable genders ({{SSBU|Pokémon Trainer}}, Inkling, {{SSBU|Wii Fit Trainer}}, {{SSBU|Robin}} and the {{SSBU|Mii Fighter}}s) have two identical [[Announcer]] calls in the English [[Sound Test]] (presumably as placeholders for languages with gender-specific pronouns), Corrin and {{SSBU|Byleth}} are notably the only characters who lack this trait. This is likely due to actually having a name rather than a gender-neutral description in English.