Ike (SSBU)/Down throw: Difference between revisions

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==Throw and Hitbox Data==
==Throw and Hitbox Data==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Hitbox|24}}
{{HitboxTableTitle|Hitbox|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=3.0%
|damage=3.0%
|angle=361
|angle=361
|af=3
|bk=30
|bk=30
|ks=150
|ks=150
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==Timing==
==Timing==
If used at an edge, the opponent is pushed 2.5 units up and away when thrown, preventing certain characters from getting [[stage spike]]d underneath.
{|class="wikitable"
{|class="wikitable"
!Invincibility
!Invincibility
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|35-39
|35-39
|-
|-
!Throw Release
!Throw release
|40
|40
|-
|-
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{{FrameIconLegend|lag=y|hitbox=y|throw=y|interruptible=y|vulnerable=y|invincible=y}}
{{FrameIconLegend|lag=y|hitbox=y|throw=y|interruptible=y|vulnerable=y|invincible=y}}
==Trivia==
==Trivia==
*Despite Ike stomping his opponent, this move is considered as a hand move.
*Despite Ike stomping the opponent, the hitbox is considered a [[arm|hand]]-type attack.
 
{{MvSubNavIke|g=SSBU}}
{{MvSubNavIke|g=SSBU}}


[[Category:Ike (SSBU)]]
[[Category:Ike (SSBU)]]
[[Category:Down throws (SSBU)]]
[[Category:Down throws (SSBU)]]