Template:MovesetTable: Difference between revisions

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m (whoops (inputs don't *need* to match the other they're used but it's nice to have))
(changing optional stuff from "needs a name to display" to "needs a description to display")
Line 35: Line 35:
|ftilt3dmg={{{ftilt3dmg}}}
|ftilt3dmg={{{ftilt3dmg}}}
|ftiltdesc={{{ftiltdesc}}}
|ftiltdesc={{{ftiltdesc}}}
|btiltname={{{btiltname|}}}
|btiltname={{{btiltname}}}
|btiltdmg={{{btiltdmg}}}
|btiltdmg={{{btiltdmg}}}
|btiltdesc={{{btiltdesc}}}
|btiltdesc={{{btiltdesc|}}}
|utiltcount={{{utiltcount|1}}}
|utiltcount={{{utiltcount|1}}}
|utiltname={{{utiltname}}}
|utiltname={{{utiltname}}}
Line 83: Line 83:
|dashdmg={{{dashdmg}}}
|dashdmg={{{dashdmg}}}
|dashdesc={{{dashdesc}}}
|dashdesc={{{dashdesc}}}
|ddashname={{{ddashname|}}}
|ddashname={{{ddashname}}}
|ddashdmg={{{ddashdmg}}}
|ddashdmg={{{ddashdmg}}}
|ddashdesc={{{ddashdesc}}}
|ddashdesc={{{ddashdesc|}}}
}}
}}
{{MovesetTable/Smashes
{{MovesetTable/Smashes
Line 125: Line 125:
|dairdmg={{{dairdmg}}}
|dairdmg={{{dairdmg}}}
|dairdesc={{{dairdesc}}}
|dairdesc={{{dairdesc}}}
|zairname={{{zairname|}}}
|zairname={{{zairname}}}
|zairdmg={{{zairdmg}}}
|zairdmg={{{zairdmg}}}
|zairdesc={{{zairdesc}}}
|zairdesc={{{zairdesc|}}}
|glidename={{{glidename|}}}
|glidename={{{glidename}}}
|glidedmg={{{glidedmg}}}
|glidedmg={{{glidedmg}}}
|glidedesc={{{glidedesc}}}
|glidedesc={{{glidedesc|}}}
}}
}}
{{MovesetTable/Throws
{{MovesetTable/Throws
Line 152: Line 152:
|dthrowdmg={{{dthrowdmg}}}
|dthrowdmg={{{dthrowdmg}}}
|dthrowdesc={{{dthrowdesc}}}
|dthrowdesc={{{dthrowdesc}}}
|cthrowname={{{cthrowname|}}}
|cthrowname={{{cthrowname}}}
|cthrowdmg={{{cthrowdmg}}}
|cthrowdmg={{{cthrowdmg}}}
|cthrowdesc={{{cthrowdesc}}}
|cthrowdesc={{{cthrowdesc|}}}
}}
}}
{{MovesetTable/Recoveries
{{MovesetTable/Recoveries
Line 231: Line 231:
|dsc2dmg={{{dsc2dmg}}}
|dsc2dmg={{{dsc2dmg}}}
|dsc2desc={{{dsc2desc}}}
|dsc2desc={{{dsc2desc}}}
|ciname={{{ciname|}}}
|ciname={{{ciname}}}
|cidmg={{{cidmg|}}}
|cidmg={{{cidmg}}}
|cidesc={{{cidesc|}}}
|cidesc={{{cidesc|}}}
|ci1name={{{ci1name|}}}
|ci1name={{{ci1name}}}
|ci1dmg={{{ci1dmg|}}}
|ci1dmg={{{ci1dmg}}}
|ci1desc={{{ci1desc|}}}
|ci1desc={{{ci1desc|}}}
|ci2name={{{ci2name|}}}
|ci2name={{{ci2name}}}
|ci2dmg={{{ci2dmg|}}}
|ci2dmg={{{ci2dmg}}}
|ci2desc={{{ci2desc|}}}
|ci2desc={{{ci2desc|}}}
|ci3name={{{ci3name|}}}
|ci3name={{{ci3name}}}
|ci3dmg={{{ci3dmg|}}}
|ci3dmg={{{ci3dmg}}}
|ci3desc={{{ci3desc|}}}
|ci3desc={{{ci3desc|}}}
|fsname={{{fsname}}}
|fsname={{{fsname}}}
Line 270: Line 270:
*F-tilts and f-smashes can have 1, 3, or 5 angles. Anything else will report an error.
*F-tilts and f-smashes can have 1, 3, or 5 angles. Anything else will report an error.
*Set <code>diagonaltilts=y</code> or <code>crouchattacks=y</code> for characters that have them. Currently, it's assumed that having one means you have them all.
*Set <code>diagonaltilts=y</code> or <code>crouchattacks=y</code> for characters that have them. Currently, it's assumed that having one means you have them all.
*The following rows are hidden unless they are given a name:
*The following rows are hidden unless they are given a description:
**<code>btiltname</code> - back tilt
**<code>btiltdesc</code> - back tilt
**<code>ddashname</code> - double dash attack
**<code>ddashdesc</code> - double dash attack
**<code>zairname</code> - grab aerial
**<code>zairdesc</code> - grab aerial
**<code>glidename</code> - glide attack
**<code>glidedesc</code> - glide attack
**<code>cthrow</code> - command input throw
**<code>cthrowdesc</code> - command input throw
**<code>commandinput</code> - command input
**<code>cidesc</code> - command input
**<code>commandinput#</code> - command input # (max 3)
**<code>ci#desc</code> - command input # (max 3)
*For special moves whose name doesn't redirect to their page name (such as [[Bomb]]), set <code>xspage</code> (where the "x" matches the move's direction) to the target page.
*For special moves whose name doesn't redirect to their page name (such as [[Bomb]]), set <code>xspage</code> (where the "x" matches the move's direction) to the target page.
*For SSB4's DLC characters, add <code>nocustoms=y</code>. This will set the game to "ssb4nc" in the specials subtable and thus disable customs display.
*For SSB4's DLC characters, add <code>nocustoms=y</code>. This will set the game to "ssb4nc" in the specials subtable and thus disable customs display.