Template:MovesetTable: Difference between revisions
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m (whoops (inputs don't *need* to match the other they're used but it's nice to have)) |
(changing optional stuff from "needs a name to display" to "needs a description to display") |
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Line 35: | Line 35: | ||
|ftilt3dmg={{{ftilt3dmg}}} | |ftilt3dmg={{{ftilt3dmg}}} | ||
|ftiltdesc={{{ftiltdesc}}} | |ftiltdesc={{{ftiltdesc}}} | ||
|btiltname={{{btiltname | |btiltname={{{btiltname}}} | ||
|btiltdmg={{{btiltdmg}}} | |btiltdmg={{{btiltdmg}}} | ||
|btiltdesc={{{btiltdesc}}} | |btiltdesc={{{btiltdesc|}}} | ||
|utiltcount={{{utiltcount|1}}} | |utiltcount={{{utiltcount|1}}} | ||
|utiltname={{{utiltname}}} | |utiltname={{{utiltname}}} | ||
Line 83: | Line 83: | ||
|dashdmg={{{dashdmg}}} | |dashdmg={{{dashdmg}}} | ||
|dashdesc={{{dashdesc}}} | |dashdesc={{{dashdesc}}} | ||
|ddashname={{{ddashname | |ddashname={{{ddashname}}} | ||
|ddashdmg={{{ddashdmg}}} | |ddashdmg={{{ddashdmg}}} | ||
|ddashdesc={{{ddashdesc}}} | |ddashdesc={{{ddashdesc|}}} | ||
}} | }} | ||
{{MovesetTable/Smashes | {{MovesetTable/Smashes | ||
Line 125: | Line 125: | ||
|dairdmg={{{dairdmg}}} | |dairdmg={{{dairdmg}}} | ||
|dairdesc={{{dairdesc}}} | |dairdesc={{{dairdesc}}} | ||
|zairname={{{zairname | |zairname={{{zairname}}} | ||
|zairdmg={{{zairdmg}}} | |zairdmg={{{zairdmg}}} | ||
|zairdesc={{{zairdesc}}} | |zairdesc={{{zairdesc|}}} | ||
|glidename={{{glidename | |glidename={{{glidename}}} | ||
|glidedmg={{{glidedmg}}} | |glidedmg={{{glidedmg}}} | ||
|glidedesc={{{glidedesc}}} | |glidedesc={{{glidedesc|}}} | ||
}} | }} | ||
{{MovesetTable/Throws | {{MovesetTable/Throws | ||
Line 152: | Line 152: | ||
|dthrowdmg={{{dthrowdmg}}} | |dthrowdmg={{{dthrowdmg}}} | ||
|dthrowdesc={{{dthrowdesc}}} | |dthrowdesc={{{dthrowdesc}}} | ||
|cthrowname={{{cthrowname | |cthrowname={{{cthrowname}}} | ||
|cthrowdmg={{{cthrowdmg}}} | |cthrowdmg={{{cthrowdmg}}} | ||
|cthrowdesc={{{cthrowdesc}}} | |cthrowdesc={{{cthrowdesc|}}} | ||
}} | }} | ||
{{MovesetTable/Recoveries | {{MovesetTable/Recoveries | ||
Line 231: | Line 231: | ||
|dsc2dmg={{{dsc2dmg}}} | |dsc2dmg={{{dsc2dmg}}} | ||
|dsc2desc={{{dsc2desc}}} | |dsc2desc={{{dsc2desc}}} | ||
|ciname={{{ciname | |ciname={{{ciname}}} | ||
|cidmg={{{cidmg | |cidmg={{{cidmg}}} | ||
|cidesc={{{cidesc|}}} | |cidesc={{{cidesc|}}} | ||
|ci1name={{{ci1name | |ci1name={{{ci1name}}} | ||
|ci1dmg={{{ci1dmg | |ci1dmg={{{ci1dmg}}} | ||
|ci1desc={{{ci1desc|}}} | |ci1desc={{{ci1desc|}}} | ||
|ci2name={{{ci2name | |ci2name={{{ci2name}}} | ||
|ci2dmg={{{ci2dmg | |ci2dmg={{{ci2dmg}}} | ||
|ci2desc={{{ci2desc|}}} | |ci2desc={{{ci2desc|}}} | ||
|ci3name={{{ci3name | |ci3name={{{ci3name}}} | ||
|ci3dmg={{{ci3dmg | |ci3dmg={{{ci3dmg}}} | ||
|ci3desc={{{ci3desc|}}} | |ci3desc={{{ci3desc|}}} | ||
|fsname={{{fsname}}} | |fsname={{{fsname}}} | ||
Line 270: | Line 270: | ||
*F-tilts and f-smashes can have 1, 3, or 5 angles. Anything else will report an error. | *F-tilts and f-smashes can have 1, 3, or 5 angles. Anything else will report an error. | ||
*Set <code>diagonaltilts=y</code> or <code>crouchattacks=y</code> for characters that have them. Currently, it's assumed that having one means you have them all. | *Set <code>diagonaltilts=y</code> or <code>crouchattacks=y</code> for characters that have them. Currently, it's assumed that having one means you have them all. | ||
*The following rows are hidden unless they are given a | *The following rows are hidden unless they are given a description: | ||
**<code> | **<code>btiltdesc</code> - back tilt | ||
**<code> | **<code>ddashdesc</code> - double dash attack | ||
**<code> | **<code>zairdesc</code> - grab aerial | ||
**<code> | **<code>glidedesc</code> - glide attack | ||
**<code> | **<code>cthrowdesc</code> - command input throw | ||
**<code> | **<code>cidesc</code> - command input | ||
**<code> | **<code>ci#desc</code> - command input # (max 3) | ||
*For special moves whose name doesn't redirect to their page name (such as [[Bomb]]), set <code>xspage</code> (where the "x" matches the move's direction) to the target page. | *For special moves whose name doesn't redirect to their page name (such as [[Bomb]]), set <code>xspage</code> (where the "x" matches the move's direction) to the target page. | ||
*For SSB4's DLC characters, add <code>nocustoms=y</code>. This will set the game to "ssb4nc" in the specials subtable and thus disable customs display. | *For SSB4's DLC characters, add <code>nocustoms=y</code>. This will set the game to "ssb4nc" in the specials subtable and thus disable customs display. |