Super Jump Punch: Difference between revisions

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[[File:Jump SMB.gif|frame|Mario's jumping animation from ''Super Mario Bros.'']]
[[File:Jump SMB.gif|frame|Mario's jumping animation from ''Super Mario Bros.'']]
The Super Jump Punch is based on the simplest technique used by the Mario Bros. — the {{s|mariowiki|jump}}. In the original ''[[Super Mario Bros.]]'' and many games afterward, Mario and Luigi jump to cross gaps, stomp on enemies (such as [[Koopa Troopa]]s and [[Goomba]]s), and break [[Brick Block|bricks]] or hit [[? Block|block]]s to reveal {{s|mariowiki|coin}}s or power-ups (such as [[Super Mushroom]]s and [[Fire Flower]]s).
The Super Jump Punch is based on the simplest technique used by the Mario Bros. — the {{s|mariowiki|jump}}. In the original ''[[Super Mario Bros.]]'' and many games afterward, Mario and Luigi jump to cross gaps, stomp on enemies (such as [[Koopa Troopa]]s and [[Goomba]]s), and break [[Brick Block|bricks]] or hit [[? Block|block]]s to reveal {{s|mariowiki|coin}}s or power-ups (such as [[Super Mushroom]]s and [[Fire Flower]]s).


The Super Jump Punch is based on Mario and Luigi's ability to reveal [[mariowiki:Coin Block|multiple coins from certain blocks]] by jumping due to holding their fists upward; these coins are seen when Mario, Luigi (when sourspotted only), and Dr. Mario (in ''Melee'' only) use the attack on a foe. Coins are the currency of the {{b|Mushroom Kingdom|location}} in the [[Mario (universe)|''Mario'' series]]. The coins that appear in the first three games borrow their design from ''{{s|supermariowiki|Super Mario 64}}'', but from ''Super Smash Bros. 4'' onward their design was updated to resemble the {{s|mariowiki|Star Coins}} from the ''[[mariowiki:New Super Mario Bros.|New Super Mario Bros.]]'' series of games. In ''[[Super Smash Bros. Ultimate]]'', coins produced by Mario can randomly appear as {{s|supermariowiki|regional coins}} found in the {{s|supermariowiki|Metro Kingdom}} from ''{{s|supermariowiki|Super Mario Odyssey}}''. The sound effect played at the beginning of the move (by all three users) is based on the sound effect played when Mario or Luigi jumps in ''Super Mario Bros'' while the sound effect of the Regional coins from ''Odyssey'' plays when that variant is activated.
The Super Jump Punch is based on Mario and Luigi's ability to reveal [[mariowiki:Coin Block|multiple coins from certain blocks]] by jumping due to holding their fists upward; these coins are seen when Mario, Luigi (when sourspotted only), and Dr. Mario (in ''Melee'' only) use the attack on a foe. Coins are the currency of the {{b|Mushroom Kingdom|location}} in the [[Mario (universe)|''Mario'' series]]. The coins that appear in the first three games borrow their design from ''{{s|supermariowiki|Super Mario 64}}'', but from ''Super Smash Bros. 4'' onward their design was updated to resemble the {{s|mariowiki|Star Coins}} from the ''[[mariowiki:New Super Mario Bros.|New Super Mario Bros.]]'' series of games. In ''[[Super Smash Bros. Ultimate]]'', coins produced by Mario can randomly appear as {{s|supermariowiki|regional coins}} found in the {{s|supermariowiki|Metro Kingdom}} from ''{{s|supermariowiki|Super Mario Odyssey}}''. The sound effect played at the beginning of the move (by all three users) is based on the sound effect played when Mario or Luigi jumps in ''Super Mario Bros'' while the sound effect of the Regional coins from ''Odyssey'' plays when that variant is activated.
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{{Multiple Special Moves|Mario|Luigi}}
{{Multiple Special Moves|Mario|Luigi}}
{{Special Moves|char=Dr. Mario}}
{{Special Moves|char=Dr. Mario}}


[[Category:Mario universe]]
[[Category:Mario universe]]