Pikmin Order: Difference between revisions

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'''Pikmin Order''', ({{ja|ピクミン整列|Pikumin Seiretsu}}, ''Pikmin Align''), commonly known as the '''whistle''', is [[Olimar]]'s [[down special move]] in ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. 4]]'', and ''[[Super Smash Bros. Ultimate]]''.
'''Pikmin Order''', ({{ja|ピクミン整列|Pikumin Seiretsu}}, ''Pikmin Align''), commonly known as the '''{{s|pikipedia|whistle}}''', is [[Olimar]]'s [[down special move]] in ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. 4]]'', and ''[[Super Smash Bros. Ultimate]]''.


==Overview==
==Overview==
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*Any [[Pikmin]] that are separated from Olimar will, after a split second, immediately fly to his side. This can be used to recall ones that have fallen behind or are [[Pikmin Throw|attacking]] an enemy, though Pikmin in the midst of certain actions (such as traveling after being thrown) cannot be recalled.
*Any [[Pikmin]] that are separated from Olimar will, after a split second, immediately fly to his side. This can be used to recall ones that have fallen behind or are [[Pikmin Throw|attacking]] an enemy, though Pikmin in the midst of certain actions (such as traveling after being thrown) cannot be recalled.
*If there are no Pikmin separated from Olimar, the ones in Olimar's line will be organized by color. If they are already in sorted order, the next color of Pikmin will be sorted to the front, following the order of Red, Yellow, Blue, White, and Purple, with the previous front-runners being shifted to the back. As various Pikmin have different strengths, Olimar must do this to control his line-up in order to utilize it effectively.
*If there are no Pikmin separated from Olimar, the ones in Olimar's line will be organized by color. If they are already in sorted order, the next color of Pikmin will be sorted to the front, following the order of Red, Yellow, Blue, White, and Purple, with the previous front-runners being shifted to the back. As various Pikmin have different strengths, Olimar must do this to control his line-up in order to utilize it effectively.
*Olimar will gain [[armor|super armor]] for 14 [[frame]]s in ''Brawl'', and 7 frames in ''Smash 4''. Because of the speed of the move, it is relatively easy to tank any attack in this way. As long as Olimar doesn't use it predictably (as armor does not protect against [[grab]]s), this can make him very difficult to [[KO]].
*Olimar will gain [[armor|super armor]]. Because of the speed of the move, it is relatively easy to tank any attack in this way. As long as Olimar doesn't use it predictably (as armor does not protect against [[grab]]s), this can make him very difficult to [[KO]].
 
==In ''[[Super Smash Bros. Brawl]]''==
:{{Main|Olimar (SSBB)/Down special}}
In ''Super Smash Bros. Brawl'', Olimar orders his Pikmin on frame 12 and the whole move lasts 20 frames. The most potent effect the move has however is its super armor. Pikmin Order grants Olimar super armor on frame 2 and it lasts for 15 frames. This means that Olimar is only vulnerable for 5 frames; during the first frame of the move and during the last four frames of the move. Because of this, Pikmin Order is a highly useful defensive option, with Olimar being able to tank through hits and potentially punish his opponent, especially considering how fast it is.
 
==In ''[[Super Smash Bros. 4]]''==
:{{Main|Olimar (SSB4)/Down special/Default}}
Pikmin Order received a new animation in ''Super Smash Bros. 4'' where Olimar's hand no longer goes through his helmet when he whistles. The new animation is slightly longer than the previous animation, which does mean that Olimar cannot grab ledges for a slightly longer period of time when using it in the air. Apart from the animation change, Pikmin Order was mostly unchanged from ''Brawl'' although it did receive one significant nerf. The move now has significantly reduced super armor, with its super armor now starting on frame 6 and now only lasting for 7 frames. The move is now easier to intercept during its beginning frames, no longer being a faster substitute for an air dodge, and it is easier to punish during its ending frames. This makes Pikmin Order a less effective defensive move although Olimar can still abuse the super armor.
 
==In ''[[Super Smash Bros. Ultimate]]''==
:{{Main|Olimar (SSBU)/Down special}}
Pikmin Order once again received a new animation in ''Super Smash Bros. Ultimate'' which is less exaggerated. The animation is slightly shorter than both the ''Brawl'' and ''Smash 4'' versions, benefiting the aerial version. Pikmin Order also received a number of buffs. The Pikmin are now order almost instantly on frame 2 (rather than frame 12) and the move takes 3 less frames to complete. The move also once again gains super armor on frame 2, making it more useful to use in pressure situations. However, the move's armor now lasts for one less frame and this combined with the armor starting sooner, gives the move more ending lag, despite its reduced total duration. Nevertheless, Pikmin Order still remains improved compared to its ''Smash 4'' counterpart (although it is still inferior to its ''Brawl'' counterpart due to its armor lasting for a much shorter period of time).


==Instructional quotes==
==Instructional quotes==