Corrin (SSBU): Difference between revisions

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Despite this, Corrin has also received some buffs, though mainly through universal changes. The increased mobility, faster [[jumpsquat]]s, and reduced [[landing lag]] grant Corrin far more combo opportunities, by virtue of possessing a myriad of attacks that launch opponents vertically and can cover wide areas ([[up tilt]], [[down tilt]], and all [[aerial attack]]s except back and down aerial). The changes to the [[paralysis]] effect allow Dragon Fang Shot to paralyze for slightly longer at high enough percents, and to deal knockback to already paralyzed opponents (rather than only damage). While Dragon Lunge and forward smash have been nerfed overall, both have also received some remarkable buffs; the former can now be canceled manually, granting Corrin an extra option out of it that can serve as a situational mixup, and the latter benefits from the ability to hold [[smash attack]]s for longer, allowing it to increase the duration of the looping charge hits and deal higher damage with them. However, unlike most other veterans, Corrin has received few direct buffs, and neither them nor the indirect buffs properly compensate for the more impactful nerfs.
Despite this, Corrin has also received some buffs, though mainly through universal changes. The increased mobility, faster [[jumpsquat]]s, and reduced [[landing lag]] grant Corrin far more combo opportunities, by virtue of possessing a myriad of attacks that launch opponents vertically and can cover wide areas ([[up tilt]], [[down tilt]], and all [[aerial attack]]s except back and down aerial). The changes to the [[paralysis]] effect allow Dragon Fang Shot to paralyze for slightly longer at high enough percents, and to deal knockback to already paralyzed opponents (rather than only damage). While Dragon Lunge and forward smash have been nerfed overall, both have also received some remarkable buffs; the former can now be canceled manually, granting Corrin an extra option out of it that can serve as a situational mixup, and the latter benefits from the ability to hold [[smash attack]]s for longer, allowing it to increase the duration of the looping charge hits and deal higher damage with them. However, unlike most other veterans, Corrin has received few direct buffs, and neither them nor the indirect buffs properly compensate for the more impactful nerfs.


Overall, Corrin's nerfs noticeably outweigh the buffs, resulting in a worse performance than in ''Smash 4''. Almost every top level Corrin player in ''Smash 4'', {{Sm|Cosmos}}, {{Sm|Ryuga}}, and {{Sm|Zackray}}, have dropped the character entirely, while the few players who still main the character have failed to place high in major tournaments. As a result, Corrin's player base has quickly dwindled within the first few months. Although many professionals still rank the character as a mid-tier, Corrin's tournament representation is one of the worst out of the entire cast, to the point where even characters that are considered to be low- or bottom tier like {{SSBU|Bowser Jr.}} and {{SSBU|King K. Rool}} have better tournament representation than Corrin. This lack of representation makes Corrin's true viability unknown. Nevertheless, Corrin fares significantly worse in ''Ultimate'' than in ''Smash 4'', similarly to its other DLC newcomers.
Overall, Corrin's nerfs noticeably outweigh the buffs, resulting in a worse performance than in ''Smash 4''. Almost every top level Corrin player in ''Smash 4'', {{Sm|Cosmos}}, {{Sm|Ryuga}}, and {{Sm|Zackray}}, have dropped the character entirely, while the few players who still main the character have failed to place high in major tournaments. As a result, Corrin's player base has quickly dwindled within the first few months. Although many professionals still rank the character as a mid-tier, Corrin's tournament representation is one of the worst out of the entire cast, to the point where even characters that are considered to be low or bottom tier like {{SSBU|Bowser Jr.}} and {{SSBU|King K. Rool}} have better tournament representation than Corrin. This lack of representation makes Corrin's true viability unknown. Nevertheless, Corrin fares significantly worse in ''Ultimate'' than in ''Smash 4'', similarly to its other DLC newcomers.


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