Absorption: Difference between revisions
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Luigifan18 (talk | contribs) (Chandelure in Smash Run handles absorption oddly.) |
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{{redirect|Energy-based attack|the attack type|Energy}} | {{redirect|Energy-based attack|the attack type|Energy}} | ||
:''For the technique referred to as "absorbing damage" by the Twinkle Toes [[bonus points|bonus]] in [[Super Smash Bros. Melee]], see [[tech]].'' | :''For the technique referred to as "absorbing damage" by the Twinkle Toes [[bonus points|bonus]] in [[Super Smash Bros. Melee]], see [[tech]].'' | ||
'''Absorption''' is the process of using a particular [[down special move]] to "capture" an "'''energy-based'''" [[projectile]] (or just a general [[hitbox]] in rare cases). It then provides a benefit to the character absorbing it based on the damage output of the absorbed attack. What constitutes an absorbable attack other than being labeled as energy-based is not consistent throughout the ''Smash'' series, and has no relation with move [[type]]s or [[effect]]s. ''[[Super Smash Bros. 4]]'' added some [[explosive]]-type attacks that were not able to be absorbed in previous games, yet did not include all of them. | '''Absorption''' is the process of using a particular [[down special move]] to "capture" an "'''energy-based'''" [[projectile]] (or just a general [[hitbox]] in rare cases). It then provides a benefit to the character absorbing it based on the damage output of the absorbed attack. What constitutes an absorbable attack other than being labeled as energy-based is not consistent throughout the ''Smash'' series, and has no relation with move [[type]]s or [[effect]]s. ''[[Super Smash Bros. 4]]'' added some [[explosive]]-type attacks that were not able to be absorbed in previous games, yet did not include all of them. | ||
Only four characters in the ''Super Smash Bros.'' series have special moves that can absorb specific attacks, namely [[Ness]], [[Lucas]], [[Mii Gunner]] and [[Mr. Game & Watch]]. Ness and Lucas' absorbing special move is the [[PSI Magnet]], Mr. Game & Watch's is [[Oil Panic]], and the Mii Gunner's is [[Absorbing Vortex]]. PSI Magnet and Absorbing Vortex heal the user based on the absorbed attack's power, while Oil Panic stores the strength of up to three projectiles for unleashing a single attack later. Absorption is not to be confused with the likes of [[Villager]]'s [[Pocket]] or any other form of collecting items. | Only four characters in the ''Super Smash Bros.'' series have special moves that can absorb specific attacks, namely [[Ness]], [[Lucas]], [[Mii Gunner]], and [[Mr. Game & Watch]]. Ness and Lucas' absorbing special move is the [[PSI Magnet]], Mr. Game & Watch's is [[Oil Panic]], and the Mii Gunner's is [[Absorbing Vortex]]. PSI Magnet and Absorbing Vortex heal the user based on the absorbed attack's power, while Oil Panic stores the strength of up to three projectiles for unleashing a single attack later. Absorption is not to be confused with the likes of [[Villager]]'s [[Pocket]] or any other form of collecting items. | ||
In [[The Subspace Emissary]] in ''[[Super Smash Bros. Brawl]]'', [[Floow]]s are also capable of absorbing attacks, though they do not appear to do anything with the absorbed energy. | In [[The Subspace Emissary]] in ''[[Super Smash Bros. Brawl]]'', [[Floow]]s are also capable of absorbing attacks, though they do not appear to do anything with the absorbed energy. In [[Smash Run]] in ''[[Super Smash Bros. for 3DS]]'', [[Chandelure]] appears to be capable of absorbing [[flame]] and [[darkness]] attacks to power up its own attacks, but absorbs all attacks with these effects, including non-projectile attacks. | ||
As of version [[List of updates (SSB4)/1.1.3 changelog|1.1.3]] in ''Smash 4'', absorbed attack power from fellow teammates during [[Team Battle]]s with [[Friendly Fire]] turned on is halved. | As of version [[List of updates (SSB4)/1.1.3 changelog|1.1.3]] in ''Smash 4'', absorbed attack power from fellow teammates during [[Team Battle]]s with [[Friendly Fire]] turned on is halved. |