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(New Page: '''Turning around''' is a universal animation that allows characters to change their direction. All characters have at least two kinds of turning animations: regular turnaround (called ...)
 
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'''Turning around''' is a universal animation that allows characters to change their direction. All characters have at least two kinds of turning animations: regular turnaround (called ''Turn'' in Melee's debug mode) and run turnaround (called ''TurnRun'' in Melee's debug mode). Turning around during run is much slower than normal turnaround and is avoided by competitive players.  
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'''Turning around''' is a universal animation that allows characters to change their direction. All characters have at least two kinds of turning animations: regular turnaround (called ''Turn'' in ''[[Melee]]'''s debug mode) and run turnaround (called ''TurnRun'' in ''Melee'''s debug mode). Turning around during run is much slower than normal turnaround and is avoided by competitive players.  


== In ''Melee'' ==
== In ''Melee'' ==
=== Normal turnaround ===
=== Normal turnaround ===
Turning around can be triggered at the end of all grounded moves, during neutral stand and during dash. The turn animation has a total length of 11 frames for all characters and turning around happens on frame 1. Most moves are available during all 11 frames, but there are a few exceptions:
Turning around can be triggered at the end of all grounded moves, during neutral stand and during dash. The turn animation has a total length of 11 frames for all characters and turning around happens on frame 1. Most moves are available during all 11 frames, but there are a few exceptions:
* Dashing is only possible after frame 1. This fact makes [[dash-dancing]] possible.  
* [[Dashing]] is only possible after frame 1. This fact makes [[dash-dancing]] possible.  
* Neutral-B cannot be used at all.
* [[Neutral special move]]s cannot be used at all.
 
[[Category:Terms]]
[[Category:Game Physics]]

Revision as of 19:07, January 6, 2014

Turning around is a universal animation that allows characters to change their direction. All characters have at least two kinds of turning animations: regular turnaround (called Turn in Melees debug mode) and run turnaround (called TurnRun in Melees debug mode). Turning around during run is much slower than normal turnaround and is avoided by competitive players.

In Melee

Normal turnaround

Turning around can be triggered at the end of all grounded moves, during neutral stand and during dash. The turn animation has a total length of 11 frames for all characters and turning around happens on frame 1. Most moves are available during all 11 frames, but there are a few exceptions: