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Ness (SSB)/Up aerial: Difference between revisions

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(Undid edit by Terrible: That's not the ping I was mentioning. You linked to the HRB smash hit ping.)
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==Overview==
==Overview==
[[File:Ness Up Aerial Hitbox Smash 64.gif|thumb|Hitbox of Ness's up aerial.]]
[[File:Ness Up Aerial Hitbox Smash 64.gif|thumb|Hitbox of Ness's up aerial.]]
[[File:Ness DJC Up Aerial Hitbox Smash 64.gif|thumb|Hitbox of Ness's up aerial while Double jump cancelled.]]
[[File:Ness DJC Up Aerial Hitbox Smash 64.gif|thumb|Hitbox of Ness's up aerial while [[double jump cancel]]led.]]
Ness does a quick headbutt above him while airborne, doing 15% damage and reasonably good power. The move is good for juggling. However, this move can also be feared when in use with a [[double jump cancel]], which is important in Ness's metagame and has been once been considered [[broken]]. With it, Ness is capable of doing even shorter short hops and can potentially do [[zero-to-death combo]]s on opponents, so Ness can do his uair at a very short distance from the ground and can do huge damage with it along with his other aerials, such as his dair. However, the move along with Ness's other moves have short range, so the technique has since lost recognition and known effectiveness.
Ness does a quick headbutt above himself in the air, doing 15% damage and reasonably good power. The move is good for [[juggling]] and, against most characters, it can be used in conjunction with an {{mvsub|Ness|SSB|up tilt}}. However, this move can also be feared when in use with a [[double jump cancel]], which is very important to Ness's [[metagame]] and vital in most of his matchups. With it, Ness is capable of doing even shorter [[short hop]]s and can potentially perform [[zero-to-death combo]]s on opponents, so Ness can use his up aerial at a very short distance from the ground and can rack up huge damage with it along with his other aerials, such as his {{mvsub|Ness|SSB|down aerial}}. However, the move, along with Ness's other moves used for this technique, have short range, so the technique has since lost recognition and known effectiveness.


The move also makes a hard "Ping!" cartoon sound when he hits an opponent with this uair in the NTSC version of the game.
The move also makes a hard "Ping!" cartoon sound when he hits an opponent with this move in the [[NTSC]] version of the game.


{{technical data}}
{{technical data}}
[[Category:Ness (SSB)]]
[[Category:Ness (SSB)]]
[[Category:Up aerials]]
[[Category:Up aerials]]
[[Category:Normal attacks]]
[[Category:Normal attacks]]

Revision as of 15:51, September 12, 2013

Overview

Hitbox of Ness's up aerial.
Hitbox of Ness's up aerial while double jump cancelled.

Ness does a quick headbutt above himself in the air, doing 15% damage and reasonably good power. The move is good for juggling and, against most characters, it can be used in conjunction with an up tilt. However, this move can also be feared when in use with a double jump cancel, which is very important to Ness's metagame and vital in most of his matchups. With it, Ness is capable of doing even shorter short hops and can potentially perform zero-to-death combos on opponents, so Ness can use his up aerial at a very short distance from the ground and can rack up huge damage with it along with his other aerials, such as his down aerial. However, the move, along with Ness's other moves used for this technique, have short range, so the technique has since lost recognition and known effectiveness.

The move also makes a hard "Ping!" cartoon sound when he hits an opponent with this move in the NTSC version of the game.


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