Action Replay: Difference between revisions
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[[File:Actionreplay64.jpg|thumb|250px|Action Replay that works with an N64.]] | [[File:Actionreplay64.jpg|thumb|250px|Action Replay that works with an N64.]] | ||
The version of Action Replay for the Nintendo 64 is inserted into the console's cartridge port. This version of Action Replay can be used to hack several features in ''[[Super Smash Bros.]]'', such as the [[debug menu]] | The version of Action Replay for the Nintendo 64 is inserted into the console's cartridge port. This version of Action Replay can be used to hack several features in ''[[Super Smash Bros.]]'', such as the [[debug menu]]. | ||
==Nintendo GameCube version== | ==Nintendo GameCube version== | ||
The version of Action Replay for the Nintendo GameCube attaches to the console's memory card slot, which, along with a separate disc, enables the player to access a debug menu, among other things. This version of Action Replay can be used to hack several features in ''[[Super Smash Bros. Melee]]'', including the debug mode, [[Unlockable character|unlocking characters]], infinite [[jump]]s, strange attacks variations, moveswapping (known for being very glitchy), and "super" codes which make attacks very fast. It can also be used to play with [[unplayable characters]] or on unplayable [[stage]]s. For example: the player can have [[Master Hand]] vs [[Crazy Hand]] vs [[Giga Bowser]] and also play in a 6 player match using the debug menu. The | The version of Action Replay for the Nintendo GameCube attaches to the console's memory card slot, which, along with a separate disc, enables the player to access a debug menu, among other things. This version of Action Replay can be used to hack several features in ''[[Super Smash Bros. Melee]]'', including the debug mode, [[Unlockable character|unlocking characters]], infinite [[jump]]s, strange attacks variations, moveswapping (known for being very glitchy), and "super" codes which make attacks very fast. It can also be used to play with [[unplayable characters]] or on unplayable [[stage]]s. For example: the player can have [[Master Hand]] vs [[Crazy Hand]] vs [[Giga Bowser]] and also play in a 6 player match using the debug menu. The GameCube debug menu has been used for [[TAS]] videos. | ||
[[File:Actionreplaywii.jpg|thumb|250px|Action | [[File:Actionreplaywii.jpg|thumb|250px|Action Replay that works with Wii and GameCube.]] | ||
==Wii version== | ==Wii version== | ||
The version of Action Replay for the Wii was released on August 15th of 2009. However, an alternative made by non-Datel people named [[USB Gecko]] has also been released to the public. The hacking features used in this are similar to Action Replay's, but playing as some unplayable characters (like the bosses) or playing some unplayable stages like the ones in the [[Subspace Emissary]] boss levels will freeze the game. For those who do not want to pay $50 for the USB Gecko, | The version of Action Replay for the Wii was released on August 15th of 2009. However, an alternative made by non-Datel people named [[USB Gecko]] has also been released to the public. The hacking features used in this are similar to Action Replay's, but playing as some unplayable characters (like the bosses) or playing some unplayable stages like the ones in the [[Subspace Emissary]] boss levels will freeze the game. For those who do not want to pay $50 for the USB Gecko, |
Revision as of 00:29, January 14, 2012
Action Replay is the brand name of a series of cheating devices created by Datel, primarily used for changing the behavior of video games and hacks. Currently, Action Replay is available for a number of consoles including the Nintendo 64 and Nintendo GameCube which feature games in the Super Smash Bros. series; a version for the Wii has been released as well.
Nintendo 64 version
The version of Action Replay for the Nintendo 64 is inserted into the console's cartridge port. This version of Action Replay can be used to hack several features in Super Smash Bros., such as the debug menu.
Nintendo GameCube version
The version of Action Replay for the Nintendo GameCube attaches to the console's memory card slot, which, along with a separate disc, enables the player to access a debug menu, among other things. This version of Action Replay can be used to hack several features in Super Smash Bros. Melee, including the debug mode, unlocking characters, infinite jumps, strange attacks variations, moveswapping (known for being very glitchy), and "super" codes which make attacks very fast. It can also be used to play with unplayable characters or on unplayable stages. For example: the player can have Master Hand vs Crazy Hand vs Giga Bowser and also play in a 6 player match using the debug menu. The GameCube debug menu has been used for TAS videos.
Wii version
The version of Action Replay for the Wii was released on August 15th of 2009. However, an alternative made by non-Datel people named USB Gecko has also been released to the public. The hacking features used in this are similar to Action Replay's, but playing as some unplayable characters (like the bosses) or playing some unplayable stages like the ones in the Subspace Emissary boss levels will freeze the game. For those who do not want to pay $50 for the USB Gecko, there is an alternative where the only requirement is an SD Card, the Homebrew Channel, and a subchannel of it named Gecko OS (not the same thing as USB Gecko). Nintendo, however, does not approve or support unofficial channels like this. It can possibly damage Save Data if used in the wrong way.[citation needed] For those who want to take that risk it is recommended rather than pay $50 for the USB Gecko.
External links
- Perfect Control at YouTube
- Melee Action Replay codes at ARCentral.net
- RagnARok at YouTube
- ARmageddon at YouTube
- Action Replay Discussion / Q&A at SWF