Bowser Jr. (SSB4)/Back throw: Difference between revisions

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(Competitive usage)
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==Overview==
==Overview==
{{SSB4|Bowser Jr.}} spins around once, throwing the opponent behind him, somewhat simiar to Mario's forward throw. The attack deals 12%, the most of Bowser Jr.'s four throws. It is also the strongest, being a reliable finisher near the ledge.
Bowser Jr. spins around once and throws the opponent behind him, in a somewhat similar fashion to {{SSB4|Mario}}'s {{mvsub|Mario|SSB4|forward throw}}. The attack deals 12%, the most out of Bowser Jr.'s throws. It is also the strongest, allowing it to KO near the edge. However, it is still rather weak compared to common KO back throws, lacking knockback to KO under 150% at the edge without [[DI]] or [[rage]], while also having high ending lag (38 frames) that makes it unable to follow up on and unsafe at low percentages. Combined with the fact that Bowser Jr. possesses a slow, yet only average ranged [[grab]], this throw does not see much use in competitive play besides racking up damage.


==Hitboxes==
==Hitboxes==
{|class="wikitable sortable"
{|class="wikitable"
!Hitbox type!!Damage!!Angle!!Base knockback!!Knockback scaling!!Fixed knockback value!!Weight dependent
|-
|-
! Hitbox type !! Damage !! Angle !! Base knockback !! Knockback scaling !! Fixed knockback value !! Weight dependent || Effect !! SFX level
|Throw||12%||45°||50||65||0||Yes
|}
 
==Timing==
The speed of this throw depends on the opponent's [[weight]].
 
{|class="wikitable"
!Invincible
|1-8
|-
|-
| Throw || 12% || 45° || 50 || 65 || — || Yes || Normal || Small
!Throw
|24
|-
|-
| Release || 3% || [[Sakurai angle]] || — || — || 40 || No || Normal || Small
!Animation length
|61
|}
|}


==Usage==
{{FrameStripStart}}
 
|rowspan=2|Baseline {{FrameStrip|t=Lag|c=23|e=LagThrowS}}{{FrameStrip|t=Lag|c=38|s=LagThrowE}}
This throw has very restrictive usage potential, and is primarily a damage dealer only. It's base knockback and launch angle make followups impossible, and it's knockback scaling is not high enough to allow it to kill efficiently. Combined with the fact that Bowser Jr. possesses a slow, but average ranged grab, this throw is not really useful in competitive play.
|-
 
{{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c=53}}
{{technical data}}
{{FrameStripEnd}}
 
{{FrameIconLegend|lag=y|vulnerable=y|invincible=y|throw=y}}
{{MvSubNavBowserJr|g=SSB4}}
{{MvSubNavBowserJr|g=SSB4}}